[InlineData(12, 24, FillType.DualTextured, 1UL, 2UL, 1.0f, -1)] //Fails invalid layer public void DrawQueueTest_TestingAddIfValid_FailOnAllAsEachHasConfigurationIssue(int numverts, int numindices, FillType fill, ulong tex0, ulong tex1, float depth, int layer) { var messenger = Substitute.For <IFrameworkMessenger>(); IComparerCollection comparers = new ComparerCollection(); IDrawQueue queue = new DrawQueue(messenger, comparers, 32, 4, false); var target = CoordinateSpace.Screen; var colour = Colour.White; var vlist = new List <Vertex2D>(); for (var n = 0; n < numverts; n++) { vlist.Add(new Vertex2D { Colour = Colour.White, Position = Vector2.Zero, TexCoord0 = Vector2.Zero, TexCoord1 = Vector2.One, TexWeighting = 0.9f }); } var verts = vlist.ToArray(); var ilist = new List <int>(); for (var n = 0; n < numindices; n++) { ilist.Add(n); } var indices = ilist.ToArray(); var texture0 = tex0; var texture1 = tex1; var texMode0 = TextureCoordinateMode.Mirror; var texMode1 = TextureCoordinateMode.Wrap; Assert.False(queue.AddIfValid( ref target, ref fill, ref colour, ref verts, ref indices, ref texture0, ref texture1, ref texMode0, ref texMode1, ref depth, ref layer)); }