Esempio n. 1
0
        public override void Update(float dt)
        {
            base.Update(dt);
            if (!RedrawRequested)
            {
                return;
            }
            RedrawRequested = false;

            DrawNode.Clear();
            List <HexagonNode> handledPositions = new List <HexagonNode>();

            foreach (var structure in World.StructureManager)
            {
                if (structure is Construction)
                {
                    continue;
                }
                handledPositions.Add(structure.Position);
                foreach (var accessibleNode in structure.Position.GetAccessibleAdjacentHexagonNodes(World.HexagonManager).Where(h => !handledPositions.Contains(h)))
                {
                    var p1    = structure.Position.GetWorldPosition(World.GameSettings.LayoutSettings.HexagonRadius, World.GameSettings.LayoutSettings.HexagonMargin);
                    var p2    = accessibleNode.GetWorldPosition(World.GameSettings.LayoutSettings.HexagonRadius, World.GameSettings.LayoutSettings.HexagonMargin);
                    var color = World.GameSettings.VisualSettings.ColorCollection.EdgeBackground;
                    DrawNode.DrawSegment(p1, p2, World.GameSettings.VisualSettings.EdgeThickness, color);
                }
            }
        }
Esempio n. 2
0
 public override void Update(float dt)
 {
     base.Update(dt);
     if (!RedrawRequested)
     {
         return;
     }
     DrawNode.Clear();
     foreach (var button in Buttons.OfType <BuildButton>())
     {
         var position = button.Position;
         var delta    = GameSettings.VisualSettings.BuildButtonRadius * 0.5f;
         DrawNode.DrawCircle(position, GameSettings.VisualSettings.BuildButtonRadius, GameSettings.VisualSettings.ColorCollection.BuildButtonBackground, GameSettings.VisualSettings.StructureBorderThickness, GameSettings.VisualSettings.ColorCollection.BuildButtonBorder);
         DrawNode.DrawSegment(position - CCPoint.AnchorUpperLeft * delta, position + CCPoint.AnchorUpperLeft * delta, GameSettings.VisualSettings.PlusCrossRadius, GameSettings.VisualSettings.ColorCollection.BuildButtonForeground);
         DrawNode.DrawSegment(position - CCPoint.AnchorLowerRight * delta, position + CCPoint.AnchorLowerRight * delta, GameSettings.VisualSettings.PlusCrossRadius, GameSettings.VisualSettings.ColorCollection.BuildButtonForeground);
     }
 }
Esempio n. 3
0
 public void DrawRoundedLine(CCPoint from, CCPoint to, float radius, CCColor4F fill, float borderThickness, CCColor4F borderColor)
 {
     DrawNode.DrawSegment(from, to, radius + borderThickness, borderColor);
     DrawNode.DrawSegment(from, to, radius, fill);
 }