private void createConfigs() { Config = new Menu("" + Player.ChampionName, "SigmaSeries - " + Player.ChampionName, true); var tsMenu = Config.AddSubMenu(new Menu("目标选择", "TargetSelector")); SimpleTs.AddToMenu(tsMenu); ComboConfig = Config.AddSubMenu(new Menu("连招", "Combo")); HarassConfig = Config.AddSubMenu(new Menu("骚扰", "Harass")); FarmConfig = Config.AddSubMenu(new Menu("清线", "Farm")); BonusConfig = Config.AddSubMenu(new Menu("其他", "Extra")); ItemConfig = Config.AddSubMenu(new Menu("物品", "Item Configs")); SummonerConfig = Config.AddSubMenu(new Menu("召唤师技能", "Summoner Configs")); DrawConfig = Config.AddSubMenu(new Menu("显示", "Draw")); DrawConfig.AddItem(new MenuItem("QRange" + ChampName, "Q范围").SetValue(new Circle(false, System.Drawing.Color.Green))); DrawConfig.AddItem(new MenuItem("WRange" + ChampName, "W范围").SetValue(new Circle(false, System.Drawing.Color.Green))); DrawConfig.AddItem(new MenuItem("ERange" + ChampName, "E范围").SetValue(new Circle(false, System.Drawing.Color.Green))); DrawConfig.AddItem(new MenuItem("RRange" + ChampName, "R范围").SetValue(new Circle(false, System.Drawing.Color.Green))); ComboMenu(ComboConfig); HarassMenu(HarassConfig); FarmMenu(FarmConfig); BonusMenu(BonusConfig); DrawingMenu(DrawConfig); ItemMenu(ItemConfig); SummonerMenu(SummonerConfig); SystemMenu(SystemConfig); Config.AddToMainMenu(); }
private static void LoadMenu() { Config = MainMenu.AddMenu("Thresh", "thresh_menu"); SpellConfig = Config.AddSubMenu("Spell Settings", "SpellSettings"); SpellConfig.Add("autoQ", new CheckBox("Auto Q Dash Enemy", true)); SpellConfig.Add("dontQ2", new CheckBox("Don't Auto Q2", true)); SpellConfig.Add("dQ2if", new Slider("Don't Q2 if Enemies > allies", 1, 0, 5)); SpellConfig.Add("farmE", new CheckBox("Farm with E", true)); SpellConfig.AddLabel("Q BlackList :"); foreach (var hero in HeroManager.Enemies) { SpellConfig.Add("QList" + hero.NetworkId, new CheckBox("BlackList: " + hero.ChampionName, false)); } SpellConfig.Add("FlayPush", new KeyBind("Flay Push Key", false, KeyBind.BindTypes.HoldActive, 'T')); SpellConfig.Add("FlayPull", new KeyBind("Flay Pull Key", false, KeyBind.BindTypes.HoldActive, 'H')); FleeConfig = Config.AddSubMenu("Flee Settings", "FleeSettings"); FleeConfig.Add("flee", new KeyBind("Flee", false, KeyBind.BindTypes.HoldActive, 'Z')); FleeConfig.Add("autoEpush", new CheckBox("Auto E push", true)); PredictConfig = Config.AddSubMenu("Predict Settings", "PredictSettings"); PredictConfig.Add("PredictionMode", new ComboBox("Prediction Mode", 0, "Common", "OKTW", "SDK", "SPrediction")); PredictConfig.Add("HitChance", new ComboBox("Hit Chance", 0, "Very High", "High", "Medium")); BoxConfig = Config.AddSubMenu("Box Settings", "BoxSettings"); BoxConfig.Add("BoxCount", new Slider("Box Count", 2, 1, 6)); BoxConfig.Add("BoxMode", new ComboBox("Box Mode", 0, "Prediction", "Now")); SupportConfig = Config.AddSubMenu("Support Mode", "SupportMode"); SupportConfig.Add("SupportMode", new CheckBox("Suppor tMode", true)); SupportConfig.Add("SupportModeRange", new Slider("Support Mode Range", (int)Player.AttackRange + 200, (int)Player.AttackRange, 2000)); SupportConfig.Add("AttackADC", new CheckBox("Attack ADC's Target [TEST]", true)); DrawConfig = Config.AddSubMenu("Drawing Settings", "DrawingSettings"); DrawConfig.Add("Drawwhenskillisready", new CheckBox("Draw when skill is ready", true)); DrawConfig.Add("drawQ", new CheckBox("Draw Q Range", true)); DrawConfig.Add("drawW", new CheckBox("Draw W Range", true)); DrawConfig.Add("drawE", new CheckBox("Draw E Range", true)); DrawConfig.Add("drawR", new CheckBox("Draw R Range", true)); DrawConfig.Add("drawtg", new CheckBox("Draw Target", true)); SmartKeyConfig = Config.AddSubMenu("Smart Cast", "SmartCast"); SmartKeyConfig.Add("EnableFollow", new CheckBox("Enable Follow Options,Prss Q/W/E Auto Cast Spell", true)); SmartKeyConfig.Add("SmartCastQ", new CheckBox("Smart Cast Q", true)); SmartKeyConfig.Add("SmartCastW", new CheckBox("Smart Cast W", true)); SmartKeyConfig.Add("SmartCastE", new CheckBox("Smart Cast E", true)); TowerConfig = Config.AddSubMenu("Turret Settings", "TurretSettings"); TowerConfig.Add("QEallyTurrettarget", new CheckBox("Q/E ally Turret’s target", true)); TowerConfig.Add("QEtargetintoallyturret", new CheckBox("Q/E target into ally turret", true)); TowerConfig.Add("DontQ2inenemyturret", new CheckBox("Don't Q2 in enemy turret", true)); }
private void AddOneConfig(DrawConfig config) { int x = (int)config.m_Size.x; int y = (int)config.m_Size.y; int idx = m_DrawVertices.Count; //横线 for (int i = 0; i <= y; i++) { AddHLine(x, i, config.m_HLineWidthHalf, config.m_VLineWidthHalf, config.m_ClockDir); } //竖线 for (int i = 0; i <= x; i++) { AddVLine(y, i, config.m_VLineWidthHalf, config.m_HLineWidthHalf, config.m_ClockDir); } for (int i = idx, imax = m_DrawVertices.Count; i < imax; i++) { switch (config.m_Plane) { case Plane.XY: { m_DrawVertices[i] = config.m_StartPos + m_DrawVertices[i]; } break; case Plane.XZ: { m_DrawVertices[i] = new Vector3(m_DrawVertices[i].x, 0, m_DrawVertices[i].y); m_DrawVertices[i] = config.m_StartPos + m_DrawVertices[i]; } break; case Plane.ZY: { m_DrawVertices[i] = new Vector3(0, m_DrawVertices[i].y, m_DrawVertices[i].x); m_DrawVertices[i] = config.m_StartPos + m_DrawVertices[i]; } break; } } }
public void InitConfig() { m_Left = new DrawConfig() { m_StartPos = GameApp.Inst.m_LeftSideWallStartPos + new Vector3(0.01f, 0, 0), m_Size = GameApp.SizeXYZ2XY(GameApp.Inst.m_LeftSideWallSize, Enum_Wall.Left), m_ClockDir = true, m_Plane = Plane.ZY, m_HLineWidthHalf = 0.01f, m_VLineWidthHalf = 0.04f, }; m_Right = new DrawConfig() { m_StartPos = GameApp.Inst.m_RightSideWallStartPos + new Vector3(-0.01f, 0, 0), m_Size = GameApp.SizeXYZ2XY(GameApp.Inst.m_RightSideWallSize, Enum_Wall.Right), m_ClockDir = false, m_Plane = Plane.ZY, m_HLineWidthHalf = 0.01f, m_VLineWidthHalf = 0.04f, }; m_Wall = new DrawConfig() { m_StartPos = GameApp.Inst.m_WallStartPos + new Vector3(0, 0, -0.01f), m_Size = GameApp.SizeXYZ2XY(GameApp.Inst.m_WallSize, Enum_Wall.Wall), m_ClockDir = true, m_Plane = Plane.XY, m_HLineWidthHalf = 0.01f, m_VLineWidthHalf = 0.01f, }; m_Floor = new DrawConfig() { m_StartPos = GameApp.Inst.m_FloorWallStartPos + new Vector3(0, 0.01f, 0), m_Size = GameApp.SizeXYZ2XY(GameApp.Inst.m_FloorWallSize, Enum_Wall.Floor), m_ClockDir = true, m_Plane = Plane.XZ, m_HLineWidthHalf = 0.02f, m_VLineWidthHalf = 0.01f, }; }