public void OnCreepTriger(Creep _creep) { float _distance = Vector3.Distance(_creep.transform.position, GameConstants.posCenter); if (Mathf.Abs(_distance - radiusShield) <= 0.1f) { for (int i = 0; i < listArc.Count; i++) { if (listArc[i].CheckCollision(_creep.index)) { SpawnController.instance.UnSpawnCreep(_creep.gameObject); DrawArc _temp = listArc[i]; listArc.RemoveAt(i); Destroy(_temp.gameObject); score++; return; } } } else { if (Mathf.Abs(_distance - hero.radius) <= 0.1f) { SpawnController.instance.UnSpawnCreep(_creep.gameObject); if (isOver == false) { DrawCircles _temp = listCircle[0]; listCircle.RemoveAt(0); Destroy(_temp.gameObject); if (listCircle.Count == 0) { OnGameOver(); } } return; } } }
public void OnStartGame() { time = 0; score = 0; if (listArc != null) { for (int i = 0; i < listArc.Count; i++) { Destroy(listArc[i].gameObject); } } listArc = new List <DrawArc>(); SpawnController.instance.ResetSpawn(); listCircle = new List <DrawCircles>(); for (int i = 0; i < live; i++) { GameObject _circle = Instantiate(pfCircle) as GameObject; DrawCircles _draw = _circle.GetComponent <DrawCircles>(); _draw.radius = RADIUS[i]; listCircle.Add(_draw); } isOver = false; }