static Projectile( ) { ms_Surface = Graphics.Draw.NewSurface( Color.LimeGreen ); ms_Surface.State.DepthWrite = true; ms_Surface.State.DepthTest = true; Graphics.Draw.StartCache( ); Graphics.Draw.Sphere( ms_Surface, Point3.Origin, 0.2f ); ms_Cache = Graphics.Draw.StopCache( ); }
static PointLightSocket( ) { ms_Surface = Graphics.Draw.NewSurface( Color.Firebrick ); }