Esempio n. 1
0
        public bool OnPerform(Character chr, string args)
        {
            // if character does not have a hand free they cannot steal
            if (chr.GetFirstFreeHand() == (int)Globals.eWearOrientation.None)
            {
                chr.WriteToDisplay("You don't have a hand free to steal with.");
                return(false);
            }

            // get the array of arguments -- should be target at [1] or item at [1] and target at [2]
            List <string> sArgs = new List <string>(args.Split(" ".ToCharArray()));

            sArgs.RemoveAll(s => s.Equals("from"));

            // target should be the last argument
            Character target = null;

            string itemTarget = "";

            if (sArgs.Count == 1)
            {
                target = TargetAcquisition.FindTargetInCell(chr, sArgs[0]);
            }
            else if (sArgs.Count >= 2)
            {
                if (Int32.TryParse(sArgs[0], out int countTo)) // steal from # <target>
                {
                    target = TargetAcquisition.FindTargetInCell(chr, sArgs[sArgs.Count - 1], countTo);
                }
                else if (sArgs.Count >= 3 && Int32.TryParse(sArgs[1], out countTo)) // steal <item> from # <target>
                {
                    itemTarget = sArgs[0];
                    target     = TargetAcquisition.FindTargetInCell(chr, sArgs[sArgs.Count - 1], countTo);
                }
            }

            // target not found
            if (target == null)
            {
                chr.WriteToDisplay("You don't see " + sArgs[sArgs.Count - 1] + " here.");
                return(false);
            }

            if (target == chr)
            {
                chr.WriteToDisplay("You cannot steal from yourself.");
                return(false);
            }

            if (target != null && target.IsImage)
            {
                chr.WriteToDisplay("You cannot steal from a conjured image.");
                return(false);
            }

            // give experience for a steal attempt
            if (target.IsPC && chr.IsPC)
            {
                Skills.GiveSkillExp(chr, Skills.GetSkillLevel(chr.thievery) - Rules.GetExpLevel(target.Experience), Globals.eSkillType.Thievery);
            }
            else
            {
                Skills.GiveSkillExp(chr, target, Globals.eSkillType.Thievery);
            }

            // 50 percent base chance to steal
            int successChance = 50;

            // if going after a specific item success is reduced by max skill level minus thievery level
            if (sArgs.Count >= 2 && itemTarget != "")
            {
                successChance -= 19 - Skills.GetSkillLevel(chr.thievery);
            }

            Item item = null;

            // this is the 100 sided die roll plus the character's thievery skill level
            int roll = Rules.RollD(1, 100);

            // you successfully steal when the roll plus thievery skill level x 2 is greater than the chance
            if (roll + (Skills.GetSkillLevel(chr.thievery) * 2) > successChance)
            {
                if (target.sackList.Count <= 0)
                {
                    chr.WriteToDisplay("Your target has nothing to steal.");
                    return(true);
                }

                double sackGold = 0;

                foreach (Item sackItem in target.sackList)
                {
                    if (sackItem.itemType == Globals.eItemType.Coin)
                    {
                        sackGold = sackItem.coinValue;
                    }
                }

                // if there is no specific item being sought after
                if (itemTarget == "")
                {
                    // steal gold if gold is in sack and another d100 roll is equal to or greater than base chance
                    if (sackGold > 0 && Rules.RollD(1, 100) >= successChance)
                    {
                        item = Item.CopyItemFromDictionary(Item.ID_COINS);
                        double amount = Rules.RollD(1, (int)sackGold);
                        item.coinValue = amount;
                        sackGold      -= amount;
                        foreach (Item sackItem in target.sackList)
                        {
                            if (sackItem.itemType == Globals.eItemType.Coin)
                            {
                                sackItem.coinValue = sackGold;
                            }
                        }
                    }
                    else
                    {
                        int randomItem = Rules.Dice.Next(target.sackList.Count - 1);
                        item = (Item)target.sackList[randomItem];

                        // Attempting to steal an artifact.
                        if (item.IsArtifact() && chr.PossessesItem(item.itemID))
                        {
                            chr.WriteToDisplay("You have been caught!");
                            target.WriteToDisplay(chr.GetNameForActionResult() + " has attempted to steal " + item.shortDesc + " from you.");
                            Combat.DoFlag(chr, target);
                            Rules.BreakHideSpell(chr);
                            return(true);
                        }

                        target.sackList.RemoveAt(randomItem);
                    }
                }
                else
                {
                    if (!itemTarget.StartsWith("coin"))
                    {
                        item = target.RemoveFromSack(itemTarget);

                        // Attempting to steal an artifact.
                        if (item.IsArtifact() && (chr as PC).PossessesItem(item.itemID))
                        {
                            target.SackItem(item);

                            chr.WriteToDisplay("You have been caught!");
                            target.WriteToDisplay(chr.GetNameForActionResult() + " has attempted to steal " + item.shortDesc + " from you.");
                            Combat.DoFlag(chr, target);
                            Rules.BreakHideSpell(chr);
                            return(true);
                        }
                    }
                    else
                    {
                        if (sackGold > 0)
                        {
                            item = Item.CopyItemFromDictionary(Item.ID_COINS);
                            double amount = Rules.RollD(1, (int)sackGold);
                            item.coinValue = amount;
                            sackGold      -= amount;
                            foreach (Item sackItem in target.sackList)
                            {
                                if (sackItem.itemType == Globals.eItemType.Coin)
                                {
                                    sackItem.coinValue = sackGold;
                                }
                            }
                        }
                        else
                        {
                            chr.WriteToDisplay("You could not find a " + itemTarget + ".");
                            return(true);
                        }
                    }

                    if (item == null)
                    {
                        chr.WriteToDisplay("You could not find a " + itemTarget + ".");
                        return(true);
                    }
                    // further chance to be caught if going after a specific item
                    else if (roll - (Skills.GetSkillLevel(chr.thievery) * 2) > (successChance / 2))
                    {
                        chr.WriteToDisplay("You have been caught!");
                        target.WriteToDisplay(chr.GetNameForActionResult() + " has stolen " + item.shortDesc + " from you.");
                        Combat.DoFlag(chr, target);
                        Rules.BreakHideSpell(chr);
                    }
                }

                chr.EquipEitherHandOrDrop(item);

                Skills.GiveSkillExp(chr, Skills.GetSkillLevel(chr.thievery) * 50, Globals.eSkillType.Thievery);
                //if (target.IsPC && chr.IsPC)
                //    Skills.GiveSkillExp(chr, Skills.GetSkillLevel(chr.thievery) - Rules.GetExpLevel(target.Experience), Globals.eSkillType.Thievery);
                //else
                //    Skills.GiveSkillExp(chr, target, Globals.eSkillType.Thievery);

                chr.WriteToDisplay("You have stolen " + item.shortDesc + " from " + target.GetNameForActionResult(true) + ".");
            }
            else
            {
                chr.WriteToDisplay("You have been caught!");
                target.WriteToDisplay(chr.Name + " has attempted to steal from you!");
                Combat.DoFlag(chr, target);
                Rules.BreakHideSpell(chr);
            }
            return(true);
        }
Esempio n. 2
0
        public bool OnPerform(Character chr, string args)
        {
            if (!chr.IsHidden && !chr.IsImmortal)
            {
                chr.WriteToDisplay("You must be hidden to be successful.");
                return(false);
            }

            if (args == null)
            {
                chr.WriteToDisplay("Snoop at who?");
                return(false);
            }

            string[] sArgs = args.Split(" ".ToCharArray());

            Character target;

            int countTo;

            if (sArgs.Length >= 2 && Int32.TryParse(sArgs[0], out countTo))
            {
                target = TargetAcquisition.FindTargetInCell(chr, sArgs[1], countTo);
            }
            else
            {
                target = TargetAcquisition.FindTargetInCell(chr, sArgs[0]);
            }

            // failed to find the target
            if (target == null)
            {
                chr.WriteToDisplay("You don't see a " + (sArgs.Length >= 2 ? sArgs[0] + " " + sArgs[1] : sArgs[0]) + " here.");
                return(false);
            }

            int successChance = 19 - Skills.GetSkillLevel(chr.thievery);

            if (chr.IsImmortal || Rules.RollD(1, 20) > successChance)
            {
                if (target.sackList.Count > 0)
                {
                    int       z = 0, i = 0;
                    string    dispMsg     = "";
                    double    itemcount   = 0;
                    bool      moreThanOne = false;
                    ArrayList templist    = new ArrayList();
                    Item[]    itemList    = new Item[target.sackList.Count];
                    target.sackList.CopyTo(itemList);
                    foreach (Item item in itemList)
                    {
                        templist.Add(item);
                    }
                    z       = templist.Count - 1;
                    dispMsg = "In " + target.GetNameForActionResult(true) + "'s sack you see ";
                    while (z >= 0)
                    {
                        Item item = (Item)templist[z];

                        itemcount = 0;
                        for (i = templist.Count - 1; i > -1; i--)
                        {
                            Item tmpitem = (Item)templist[i];
                            if (tmpitem.name == item.name && tmpitem.name.IndexOf("coin") > -1)
                            {
                                templist.RemoveAt(i);
                                itemcount = itemcount + (int)item.coinValue;
                                z         = templist.Count;
                            }
                            else if (tmpitem.name == item.name)
                            {
                                templist.RemoveAt(i);
                                z          = templist.Count;
                                itemcount += 1;
                            }
                        }
                        if (itemcount > 0)
                        {
                            if (moreThanOne)
                            {
                                if (z == 0)
                                {
                                    dispMsg += " and ";
                                }
                                else
                                {
                                    dispMsg += ", ";
                                }
                            }
                            dispMsg += GameSystems.Text.TextManager.ConvertNumberToString(itemcount) + Item.GetLookShortDesc(item, itemcount);
                        }
                        moreThanOne = true;
                        z--;
                    }
                    dispMsg += ".";
                    chr.WriteToDisplay(dispMsg);
                }
                else
                {
                    chr.WriteToDisplay(target.GetNameForActionResult() + " isn't carrying anything in " + Character.POSSESSIVE[(int)target.gender].ToLower() + " sack.");
                }

                if (target.pouchList.Count > 0)
                {
                    int       z = 0, i = 0;
                    string    dispMsg     = "";
                    double    itemcount   = 0;
                    bool      moreThanOne = false;
                    ArrayList templist    = new ArrayList();
                    Item[]    itemList    = new Item[target.pouchList.Count];
                    target.pouchList.CopyTo(itemList);
                    foreach (Item item in itemList)
                    {
                        templist.Add(item);
                    }
                    z       = templist.Count - 1;
                    dispMsg = "In " + target.GetNameForActionResult(true) + "'s pouch you see ";
                    while (z >= 0)
                    {
                        Item item = (Item)templist[z];

                        itemcount = 0;
                        for (i = templist.Count - 1; i > -1; i--)
                        {
                            Item tmpitem = (Item)templist[i];
                            if (tmpitem.name == item.name && tmpitem.name.IndexOf("coin") > -1)
                            {
                                templist.RemoveAt(i);
                                itemcount = itemcount + (int)item.coinValue;
                                z         = templist.Count;
                            }
                            else if (tmpitem.name == item.name)
                            {
                                templist.RemoveAt(i);
                                z          = templist.Count;
                                itemcount += 1;
                            }
                        }
                        if (itemcount > 0)
                        {
                            if (moreThanOne)
                            {
                                if (z == 0)
                                {
                                    dispMsg += " and ";
                                }
                                else
                                {
                                    dispMsg += ", ";
                                }
                            }
                            dispMsg += GameSystems.Text.TextManager.ConvertNumberToString(itemcount) + Item.GetLookShortDesc(item, itemcount);
                        }
                        moreThanOne = true;
                        z--;
                    }
                    dispMsg += ".";
                    chr.WriteToDisplay(dispMsg);
                }
                else
                {
                    chr.WriteToDisplay(target.GetNameForActionResult() + " isn't carrying anything in " + Character.POSSESSIVE[(int)target.gender].ToLower() + " pouch.");
                }
            }
            else
            {
                chr.WriteToDisplay("Your attempt to snoop has failed.");

                // if an intelligence check succeeds then the peeking thief has been caught
                if (Rules.CheckPerception(target))
                {
                    target.WriteToDisplay(chr.Name + " has attempted to peek at your belongings.");
                    chr.WriteToDisplay("Your failure has been noticed!");
                    Rules.BreakHideSpell(chr);
                    Combat.DoFlag(chr, target);
                }
            }

            // give skill experience
            Skills.GiveSkillExp(chr, Skills.GetSkillLevel(chr.thievery) * 20, Globals.eSkillType.Thievery);

            return(true);
        }
Esempio n. 3
0
        public bool OnCommand(Character chr, string args)
        {
            if (args == null || args == "")
            {
                chr.WriteToDisplay("Format: give <item> to <target>");
                return(false);
            }

            string[] sArgs = args.Split(" ".ToCharArray());

            if (sArgs.Length < 3)
            {
                chr.WriteToDisplay("Format: give <item> to <target>");
                return(false);
            }

            try
            {
                string giveItemName = sArgs[0];
                string giveTarget   = sArgs[2];

                Character target = TargetAcquisition.FindTargetInCell(chr, giveTarget);

                if (target == null)
                {
                    chr.WriteToDisplay("You do not see " + giveTarget + " here.");
                    return(false);
                }

                if (chr.WhichHand(giveItemName) == (int)Globals.eWearOrientation.None)
                {
                    chr.WriteToDisplay("You do not appear to have a " + giveItemName + " in your hands.");
                    return(false);
                }

                // Give target is a player.
                if (target.IsPC)
                {
                    if (Array.IndexOf((target as PC).ignoreList, chr.UniqueID) != -1)
                    {
                        chr.WriteToDisplay("You cannot give an item to " + target.Name + ".");
                        return(false);
                    }

                    int hand = target.GetFirstFreeHand();

                    if (hand == (int)Globals.eWearOrientation.None)
                    {
                        chr.WriteToDisplay(target.Name + " does not have an empty hand.");
                        target.WriteToDisplay(chr.Name + " would like to give you an item but you do not have an empty hand.");
                        return(false);
                    }

                    Item giveItem = chr.GetHeldItem(giveItemName);

                    if (giveItem.IsArtifact() && target.PossessesItem(giveItem.itemID))
                    {
                        chr.WriteToDisplay(target.GetNameForActionResult() + " attempted to give you an artifact you already possess.");
                        target.WriteToDisplay(chr.GetNameForActionResult() + " already possesses this artifact.");
                        return(true);
                    }

                    if (giveItem != null)
                    {
                        switch (hand)
                        {
                        case (int)Globals.eWearOrientation.Right:
                            if (!target.EquipRightHand(giveItem))
                            {
                                giveItem = null;
                            }
                            break;

                        case (int)Globals.eWearOrientation.Left:
                            if (!target.EquipLeftHand(giveItem))
                            {
                                giveItem = null;
                            }
                            break;
                        }
                    }

                    if (giveItem != null)
                    {
                        string itemDesc = giveItem.shortDesc + ".";

                        if (giveItem.venom > 0)
                        {
                            itemDesc += " It is coated with a caustic venom.";
                        }

                        target.WriteToDisplay(chr.Name + " has given you " + itemDesc);

                        if (giveItem == chr.RightHand)
                        {
                            chr.UnequipRightHand(chr.RightHand);
                        }
                        else if (giveItem == chr.LeftHand)
                        {
                            chr.UnequipLeftHand(giveItem);
                        }
                    }

                    return(true);
                }
                else
                {
                    NPC npc = (NPC)target;

                    Item item = chr.GetHeldItem(giveItemName);

                    if (item == null)
                    {
                        chr.WriteToDisplay("You do not have a " + giveItemName);
                        return(true);
                    }

                    if (item.attunedID > 0 && item.attunedID != chr.UniqueID)
                    {
                        if (!npc.animal && npc.Alignment == chr.Alignment)
                        {
                            npc.SendToAllInSight(npc.Name + ": The " + item.name + " does not belong to you, " + chr.Name + ". I cannot accept it.");
                        }
                        chr.EquipEitherHandOrDrop(item);
                        return(false);
                    }

                    if (npc.receivedItems.ContainsKey(chr.UniqueID))
                    {
                        if (!npc.receivedItems[chr.UniqueID].Contains(item) && (item.attunedID <= 0 || item.attunedID == chr.UniqueID))
                        {
                            npc.receivedItems[chr.UniqueID].Add(item);
                        }
                        else
                        {
                            goto manageItem;
                        }
                    }
                    else
                    {
                        List <Item> itemList = new List <Item>();
                        itemList.Add(item);
                        npc.receivedItems.Add(chr.UniqueID, itemList);
                    }

                    #region Pets
                    if (npc.PetOwner == chr)
                    {
                        if (Autonomy.EntityBuilding.EntityLists.ANIMAL.Contains(npc.entity) && !Autonomy.EntityBuilding.EntityLists.ANIMALS_WIELDING_WEAPONS.Contains(npc.entity))
                        {
                            chr.WriteToDisplay(npc.GetNameForActionResult(false) + " cannot hold items.");
                            goto manageItem;
                        }

                        if (npc.GetFirstFreeHand() != (int)Globals.eWearOrientation.None) // either right or left hand is free
                        {
                            if (npc.EquipEitherHand(item))
                            {
                                chr.WriteToDisplay("You have given " + item.shortDesc + " to " + npc.GetNameForActionResult(true) + ".");
                                return(true);
                            }
                            else
                            {
                                chr.WriteToDisplay("You were unable to give " + item.shortDesc + " to " + npc.GetNameForActionResult(true) + ".");
                                goto manageItem;
                            }
                        }
                        else
                        {
                            chr.WriteToDisplay(npc.GetNameForActionResult(false) + " does not have a free hand.");
                            goto manageItem;
                        }
                    }
                    #endregion

                    #region Confessor AI
                    if ((npc is Merchant) && (npc as Merchant).interactiveType == Merchant.InteractiveType.Confessor)
                    {
                        if (item.baseType == Globals.eItemBaseType.Dagger && item.silver) // any silver dagger will work
                        {
                            if (chr.Alignment == Globals.eAlignment.Neutral && chr.BaseProfession != Character.ClassType.Thief)
                            {
                                chr.Alignment = Globals.eAlignment.Lawful;
                                chr.WriteToDisplay(npc.Name + ": You are forgiven, " + chr.Name + ".");
                                return(true);
                            }
                            else if (chr.Alignment == Globals.eAlignment.Evil && Array.IndexOf(World.EvilProfessions, chr.BaseProfession) != -1)
                            {
                                chr.WriteToDisplay(npc.Name + ": You are inherently evil. There is no returning to the light for you. Maybe you should reroll as a goody two-shoes knight?");
                                return(true);
                            }
                            else if (chr.Alignment == Globals.eAlignment.Evil && Array.IndexOf(World.EvilProfessions, chr.BaseProfession) == -1)
                            {
                                chr.Alignment = Globals.eAlignment.Neutral;
                                chr.WriteToDisplay(npc.Name + ": You have taken the first step back to the light.");
                                return(true);
                            }
                        }
                        else if (item.baseType == Globals.eItemBaseType.Figurine || item.figExp > 0)
                        {
                            if ((chr as PC).currentKarma > 0)
                            {
                                (chr as PC).currentKarma--;
                                chr.WriteToDisplay(npc.Name + ": You have been absolved of " + ((chr as PC).currentKarma > 0 ? "some" : "all") + " guilt, " + chr.Name + ".");
                            }

                            return(true);
                        }
                    }
                    #endregion

                    #region Quest NPC
                    if (npc.QuestList.Count > 0)
                    {
                        foreach (GameQuest quest in npc.QuestList)
                        {
                            GameQuest activeQuest = chr.GetQuest(quest.QuestID);

                            short a = 0;

                            if (quest.RequiredItems.ContainsValue(item.itemID) && quest.PlayerMeetsRequirements((PC)chr, true))
                            {
                                if (quest.StepOrder)                                               // this quest has a specified order
                                {
                                    if (activeQuest != null)                                       // chr already has this quest and has not yet completed it, or has already completed it
                                    {
                                        if (quest.IsRepeatable || activeQuest.TimesCompleted <= 0) // quest can be repeated
                                        {
                                            if (activeQuest.Requirements[activeQuest.CurrentStep] == GameQuest.QuestRequirement.Item &&
                                                activeQuest.RequiredItems[activeQuest.CurrentStep] == item.itemID)
                                            {
                                                activeQuest.FinishStep(npc, (PC)chr, activeQuest.CurrentStep);
                                                return(true);
                                            }
                                            else
                                            {
                                                goto manageItem;
                                            }
                                        }
                                        else
                                        {
                                            chr.WriteToDisplay("You have already completed \"" + quest.Name + "\".");
                                            chr.EquipEitherHandOrDrop(item);
                                            return(true);
                                        }
                                    }
                                }
                                else
                                {
                                    if (activeQuest != null)                                       // chr already has this quest, or has completed it
                                    {
                                        if (quest.IsRepeatable || activeQuest.TimesCompleted <= 0) // quest can be repeated
                                        {
                                            a = 0;

                                            foreach (Item recvdItem in npc.receivedItems[chr.UniqueID]) // count received items
                                            {
                                                a++;
                                            }

                                            if (a == quest.RequiredItems.Count)
                                            {
                                                if (quest.CoinValues.ContainsKey(a))
                                                {
                                                    if (item.coinValue < quest.CoinValues[a])
                                                    {
                                                        goto manageItem;
                                                    }
                                                }

                                                goto questCompleted;
                                            }
                                            else
                                            {
                                                if (quest.CoinValues.ContainsKey(a))
                                                {
                                                    if (item.coinValue < quest.CoinValues[a])
                                                    {
                                                        goto manageItem;
                                                    }
                                                }

                                                if (a > 0)
                                                {
                                                    quest.FinishStep((NPC)target, (PC)chr, a);
                                                }
                                                return(true);
                                            }
                                        }
                                        else
                                        {
                                            chr.WriteToDisplay("You have already completed \"" + quest.Name + "\".");
                                            chr.EquipEitherHandOrDrop(item);
                                            return(true);
                                        }
                                    }
                                    else // chr does not already have this quest, or has never completed it
                                    {
                                        quest.BeginQuest((PC)chr, true);

                                        a = 0;

                                        foreach (Item recvdItem in npc.receivedItems[chr.UniqueID]) // count received items
                                        {
                                            a++;
                                        }

                                        if (a == quest.RequiredItems.Count)
                                        {
                                            if (quest.CoinValues.ContainsKey(a))
                                            {
                                                if (item.coinValue < quest.CoinValues[a])
                                                {
                                                    goto manageItem;
                                                }
                                            }

                                            goto questCompleted;
                                        }
                                        else
                                        {
                                            if (quest.CoinValues.ContainsKey(a))
                                            {
                                                if (item.coinValue < quest.CoinValues[a])
                                                {
                                                    goto manageItem;
                                                }
                                            }

                                            if (a > 0 && quest.FinishStrings.ContainsKey(a))
                                            {
                                                if (quest.FinishStrings[a] != "")
                                                {
                                                    chr.WriteToDisplay(npc.Name + ": " + quest.FinishStrings[a]);
                                                }
                                            }
                                            return(true);
                                        }
                                    }
                                }

questCompleted:

                                // break out of this now so the player does not lose an item for a quest that is not available yet
                                if (!quest.PlayerMeetsRequirements((PC)chr, true))
                                {
                                    chr.EquipEitherHandOrDrop(item);
                                    return(false);
                                }

                                // verify the quest is started
                                if (activeQuest == null)
                                {
                                    activeQuest = chr.GetQuest(quest.QuestID);
                                    quest.BeginQuest((PC)chr, false);
                                }

                                activeQuest.FinishStep(npc, (PC)chr, a);

                                // clear npc's received items list
                                npc.receivedItems[chr.UniqueID].Clear();

                                return(true); // break the foreach loop
                            }
                        }
                    }
                    #endregion

manageItem:

                    // Give the item back to the player or drop it
                    chr.EquipEitherHandOrDrop(item);
                    npc.receivedItems.Clear();
                    return(false);
                }
            }
            catch (Exception e)
            {
                Utils.LogException(e);
                return(false);
            }
        }
Esempio n. 4
0
        public bool OnCommand(Character chr, string args)
        {
            if (args == null || args == "")
            {
                chr.WriteToDisplay("Who do you want to pet?");
                return(false);
            }

            Character target = TargetAcquisition.FindTargetInCell(chr, args);

            if (target == null)
            {
                chr.WriteToDisplay("You do not see " + args + " here.");
                return(true);
            }

            if ((target is NPC) && (target as NPC).IsSummoned && target.Alignment == chr.Alignment)
            {
                if (target.special.Contains("figurine"))
                {
                    chr.WriteToDisplay("You pet " + target.GetNameForActionResult(true) + ".");
                    Rules.DespawnFigurine(target as NPC);
                }
                else
                {
                    chr.WriteToDisplay("You pet " + target.GetNameForActionResult(true) + ".");
                }
                return(true);
            }

            chr.WriteToDisplay("You pet " + target.GetNameForActionResult(true) + ".");

            if (target.canCommand)
            {
                Effect.CreateCharacterEffect(Effect.EffectTypes.Dog_Follow, 0, target, Rules.RollD(1, 10), chr);
            }

            // good luck dogs
            if (target.entity == Autonomy.EntityBuilding.EntityLists.Entity.Dog && (target.Alignment == Globals.eAlignment.Lawful || target.Alignment == chr.Alignment))
            {
                if (Rules.RollD(1, 20) > 12)
                {
                    chr.WriteToDisplay("The dog wags its tail.");
                    target.EmitSound(Sound.GetCommonSound(Sound.CommonSound.DogBark));
                    Effect.CreateCharacterEffect(Effect.EffectTypes.Animal_Affinity, 0, chr, Rules.RollD(2, 100) + 10, null);
                }
                else if (Rules.RollD(1, 100) < 50)
                {
                    target.SendToAllInSight(target.Name + ": Woof woof woof!");
                    target.EmitSound(Sound.GetCommonSound(Sound.CommonSound.DogBark));
                }

                return(true);
            }

            if (target.IsPC)
            {
                target.WriteToDisplay(chr.GetNameForActionResult(false) + " is petting you.");

                if (chr.FlaggedUniqueIDs.RemoveAll(id => id == target.UniqueID) > 0)
                {
                    chr.WriteToDisplay(target.GetNameForActionResult(false) + " is no longer flagged.");
                }
            }

            return(true);
        }
Esempio n. 5
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        public bool OnCommand(Character chr, string args)
        {
            if (chr.CommandWeight > 3)
            {
                chr.WriteToDisplay("Command weight limit exceeded. Kick command not processed.");
                return(true);
            }

            if (args == null)
            {
                chr.WriteToDisplay("Who do you want to kick?");
                return(true);
            }

            string[] sArgs = args.Split(" ".ToCharArray());

            if (sArgs[0] == null)
            {
                chr.WriteToDisplay("Who do you want to kick?");
                return(true);
            }

            Character target = null;

            if (sArgs.Length == 2)
            {
                int countTo = 0;

                try
                {
                    countTo = Convert.ToInt32(sArgs[0]);
                    target  = TargetAcquisition.FindTargetInView(chr, sArgs[1].ToLower(), countTo);
                }
                catch
                {
                    target = TargetAcquisition.FindTargetInCell(chr, sArgs[0].ToLower());
                }
            }
            else
            {
                target = TargetAcquisition.FindTargetInCell(chr, sArgs[0].ToLower());
            }

            if (target == null)
            {
                chr.WriteToDisplay(GameSystems.Text.TextManager.NullTargetMessage(sArgs[0]));
            }
            else
            {
                chr.CommandType = CommandTasker.CommandType.Kick;

                chr.Stamina -= 1;

                Globals.eEncumbranceLevel encumbDesc = Rules.GetEncumbrance(chr);
                if (encumbDesc == Globals.eEncumbranceLevel.Moderately)
                {
                    chr.Stamina -= 1;
                }
                else if (encumbDesc == Globals.eEncumbranceLevel.Heavily)
                {
                    chr.Stamina -= 2;
                }
                else if (encumbDesc == Globals.eEncumbranceLevel.Severely)
                {
                    chr.Stamina -= 3;
                }

                if (chr.Stamina < 0)
                {
                    Combat.DoDamage(chr, chr, Math.Abs(chr.Stamina), false);
                    chr.Stamina = 0;
                }

                Combat.DoCombat(chr, target, chr.GetInventoryItem(Globals.eWearLocation.Feet));
            }

            return(true);
        }
Esempio n. 6
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        public bool OnCommand(Character chr, string args)
        {
            if (chr is PC && chr.CommandWeight > 3)
            {
                return(true);
            }

            if (chr.CommandsProcessed.Contains(CommandTasker.CommandType.Movement))
            {
                if (chr is PC && !chr.HasEffect(Effect.EffectTypes.Speed))
                {
                    chr.WriteToDisplay("You do not have the ability to move and attack in the same round.");
                    return(true);
                }
                else if (chr is NPC && (chr as NPC).Speed <= 3 && !chr.HasEffect(Effect.EffectTypes.Speed))
                {
                    chr.WriteToDisplay("You do not have the ability to move and attack in the same round.");
                    return(true);
                }
            }

            if (string.IsNullOrEmpty(args))
            {
                chr.WriteToDisplay("Fight what?");
                return(true);
            }

            chr.CommandType = CommandTasker.CommandType.Attack;

            Item weapon = chr.RightHand;

            string[] sArgs = args.Split(" ".ToCharArray());

            Character target = null;

            // If hands are empty and gauntlets are worn, gauntlets become the weapon used for calculations.
            if (weapon == null)
            {
                weapon = chr.GetInventoryItem(Globals.eWearLocation.Hands);
            }

            if (sArgs.Length == 2)
            {
                if (int.TryParse(sArgs[0], out int countTo))
                {
                    target = TargetAcquisition.FindTargetInView(chr, sArgs[1].ToLower(), countTo);
                }
                else
                {
                    target = TargetAcquisition.FindTargetInCell(chr, sArgs[0].ToLower());
                }
            }
            else
            {
                target = TargetAcquisition.FindTargetInCell(chr, sArgs[0].ToLower());
            }

            if (target == null)
            {
                if (EntityLists.EntityListContains(EntityLists.LONGARMED, chr.entity))
                {
                    target = TargetAcquisition.FindTargetInNextCells(chr, sArgs[0].ToLower());
                }

                if (target == null)
                {
                    chr.WriteToDisplay(GameSystems.Text.TextManager.NullTargetMessage(sArgs[0]));
                    return(true);
                }
            }

            if (weapon != null)
            {
                if (weapon.skillType == Globals.eSkillType.Bow) // check if a bow is nocked
                {
                    chr.WriteToDisplay("You must nock a bow before shooting it.");
                    return(true);
                }

                if (weapon.IsAttunedToOther(chr)) // check if a weapon is attuned
                {
                    chr.CurrentCell.Add(weapon);
                    chr.WriteToDisplay("The " + weapon.name + " leaps from your hand!");
                    chr.UnequipRightHand(weapon);
                    return(true);
                }

                if (!weapon.AlignmentCheck(chr)) // check if a weapon has an alignment
                {
                    chr.CurrentCell.Add(weapon);
                    chr.WriteToDisplay("The " + weapon.name + " singes your hand and falls to the ground!");
                    if (weapon.wearLocation == Globals.eWearLocation.Hands)
                    {
                        chr.RemoveWornItem(weapon);
                    }
                    else
                    {
                        chr.UnequipRightHand(weapon);
                    }
                    Combat.DoDamage(chr, chr, Rules.RollD(1, 4), false);
                    return(true);
                }
            }

            // Do combat.
            Combat.DoCombat(chr, target, weapon);

            // Check double attack.
            Combat.CheckDoubleAttack(chr, target, weapon);

            // Hummingbird special attribute is an extra attack.
            Combat.CheckSpecialWeaponAttack(chr, target, weapon);

            // Check dual wield. Double attack is checked again for dual wielded weapon. Dual wielded hummingbird longsword is also checked here.
            Combat.CheckDualWield(chr, target, chr.LeftHand);

            return(true);
        }