Esempio n. 1
0
 public void OnCollisionEnter2D(Collision2D other)
 {
     if (other.gameObject.GetComponent <DragonProjectile>() != null)
     {
         DragonProjectile encounteredProjectile = other.gameObject.GetComponent <DragonProjectile>();
         this.HP -= encounteredProjectile.Damage;
     }
 }
Esempio n. 2
0
        public void Shoot(Unit target)
        {
            Projectile projectile;

            switch ((int)_projectileType)
            {
            case (int)ProjectileType.unvisible:
            {
                projectile = new UnvisibleProjectile(target, _dmg, X, Y);
                break;
            }

            case (int)ProjectileType.simple:
            {
                projectile = new SimpleProjectile(target, _dmg, X, Y);
                break;
            }

            case (int)ProjectileType.large:
            {
                projectile = new LargeProjectile(target, _dmg, X, Y);
                break;
            }

            case (int)ProjectileType.building:
            {
                projectile = new BuildingProjectile(target, _dmg, X, Y);
                break;
            }

            case (int)ProjectileType.none:
            {
                projectile = new NoProjectile(target, _dmg, X, Y);
                break;
            }

            case (int)ProjectileType.dragon:
            {
                projectile = new DragonProjectile(target, _dmg, X, Y);
                break;
            }

            case (int)ProjectileType.priest:
            {
                projectile = new PriestProjectile(target, _dmg, X, Y);
                break;
            }

            default:
                throw new Exception("Unknown weapon type");
            }
            _parent.Add(projectile);
        }