void Start () { // default values StartTime = 0; Turn = 0; _hasSendTurnDoneMessage = false; Schedule = new ArrayList(); // register json listener GooglePlayServiceHelper.Shared.RtsHandler.RealTimeMessageReceived += onJson; // reference current player players = new Dictionary<string, DragnSlayUser> (); foreach (Participant participant in PlayGamesPlatform.Instance.RealTime.GetConnectedParticipants ()) { var player = new DragnSlayUser() {participant = participant, Turn = 0}; players[participant.ParticipantId] = player; } Debug.Log (players.Count + " player connected during start."); }
void Start() { // default values StartTime = 0; Turn = 0; _hasSendTurnDoneMessage = false; Schedule = new ArrayList(); // register json listener GooglePlayServiceHelper.Shared.RtsHandler.RealTimeMessageReceived += onJson; // reference current player players = new Dictionary <string, DragnSlayUser> (); foreach (Participant participant in PlayGamesPlatform.Instance.RealTime.GetConnectedParticipants()) { var player = new DragnSlayUser() { participant = participant, Turn = 0 }; players[participant.ParticipantId] = player; } Debug.Log(players.Count + " player connected during start."); }