private void Awake() { _rectTransform = GetComponent <RectTransform>(); _canvasGroup = GetComponent <CanvasGroup>(); _canvas = FindObjectOfType <Canvas>(); //TODO: beurk _boatList = GetComponentInParent <DraggableBoatList>(); }
protected void Start() { _zone = GetComponent <Zone>(); _list = GetComponentInChildren <DraggableBoatList>(); OpenZone = null; }