Esempio n. 1
0
    void Update()
    {
        if (Input.GetMouseButtonUp(0))
        {
            //Debug.Log("OnPointerUp  hasExit:" + hasExit + "    downUnit:" + downUnit);

            if (dragUnit != null)
            {
                dragUnit.EndDrag();

                if (enterUnit != downUnit)
                {
                    DragControlUnit(downUnit, enterUnit);
                }
            }
            else if (downUnit != null)
            {
                if (!hasExit && enterUnit == downUnit)
                {
                    ClickControlUnit(enterUnit);
                }
            }

            downUnit = enterUnit = null;

            hasExit = false;

            hasDragCheck = false;

            dragUnit = null;
        }
        else if (Input.GetMouseButton(0))
        {
            if (!hasDragCheck && downUnit != null && Vector2.Distance(downPos, Input.mousePosition) > 10.0f)
            {
                StartDrag();
            }
        }

        if (Input.GetKeyUp(KeyCode.F5))
        {
            RequestRefreshData();
        }
    }
Esempio n. 2
0
    private void StartDrag()
    {
        hasDragCheck = true;

        if (downUnit is SeatUnit)
        {
            WorkerUnit worker = (downUnit as SeatUnit).GetWorker();

            if (worker != null)
            {
                dragUnit = worker;
            }
        }
        else if (downUnit is DishResultContainer)
        {
            DishResultUnit unit = (downUnit as DishResultContainer).result;

            if (unit != null)
            {
                dragUnit = unit;
            }
        }
        else if (downUnit is DishResultBt)
        {
            DishResultUnit unit = (downUnit as DishResultBt).dish.resultUnit;

            if (unit != null)
            {
                dragUnit = unit;
            }
        }

        if (dragUnit != null)
        {
            dragUnit.StartDrag();

            ClearSelectedUnitList();
        }
    }
Esempio n. 3
0
    public void OnPointerDown(ControlUnit _unit)
    {
        //Debug.Log("OnPointerDown:" + _unit);

        if (_unit is Background)
        {
            ClickControlUnit(_unit);

            downUnit = enterUnit = null;
        }
        else
        {
            downPos = Input.mousePosition;

            enterUnit = downUnit = _unit;
        }

        hasExit = false;

        hasDragCheck = false;

        dragUnit = null;
    }