Esempio n. 1
0
    //  This method redraws the GUI display.
    private void UpdateDisplay()
    {
        Graphics g      = drawingPanel.CreateGraphics();
        int      width  = drawingPanel.Width - 1;
        int      height = drawingPanel.Height - 1;

        //  Clear the current display.
        g.Clear(Color.White);

        //  Update the position of the golfball on the screen.
        SolidBrush brush    = new SolidBrush(Color.Black);
        Pen        blackPen = new Pen(Color.Black, 1);

        //  Draw picture based on whether the XZ or
        //  XY axes are selected.
        string axes = (string)axesComboBox.SelectedItem;

        if (String.Equals(axes, "XZ"))
        {
            //  Draw the golfer.
            int zLocation = height - 50;
            g.DrawImage(golferIcon, 0, zLocation, 34, 50);

            //  Draw the flag
            zLocation = height - 62;
            g.DrawImage(flagIcon, (int)(2.0 * distanceToHole),
                        zLocation, 55, 62);

            //  Update the position of the golfball
            //  on the screen.
            int xPosition = (int)(2.0 * golfball.GetX() + 14);
            int zPosition = (int)(height - 5 - 2.0 * golfball.GetZ());
            g.FillEllipse(brush, xPosition, zPosition, 5, 5);
        }
        else
        {
            //  Draw location of green.
            g.DrawEllipse(blackPen, (int)(2.0 * distanceToHole - 20), 80, 40, 40);
            g.FillEllipse(brush, (int)(2.0 * distanceToHole - 4), 96, 8, 8);

            //  Update the position of the golfball
            //  on the screen.
            int xPosition = (int)(2.0 * golfball.GetX());
            int yPosition = (int)(100 - 2 - 2.0 * golfball.GetY());
            g.FillEllipse(brush, xPosition, yPosition, 5, 5);
        }

        //  Clean up the Graphics object.
        g.Dispose();
    }
Esempio n. 2
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    /*
     * Only hit the golfball and simulate movement based on input from the UI button in the UIController class
     *
     */
    void HitBall()
    {
        if (hitBall)
        {
            // inialize again, But only once
            initialize();


            time += Time.deltaTime;
            time /= 10;
            golfBall.UpdateLocationAndVelocity(time);

            if (golfBall.GetZ() >= 0.0)
            {
                gameObject.transform.position = new Vector3((float)golfBall.GetX(), (float)golfBall.GetZ(), (float)golfBall.GetY());
                //print ("x="+golfBall.GetX() +" y="+golfBall.GetZ());
            }
            else
            {
                hitBall     = false;
                trailSwitch = false;
                //print ("x="+golfBall.GetX() +" y="+golfBall.GetZ());
            }
        }
    }
Esempio n. 3
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    void Start()
    {
        double vx0     = 5.2f;
        double vy0     = 5.2f;
        double vz0     = 10.0f;
        double mass    = 20.0f;
        double area    = .2f;
        double cd      = .4f;
        double density = 1.2f;


        // golfBall = new DragProjectile(gameObject.transform.position.x, gameObject.transform.position.z, gameObject.transform.position.y,
        //      vx0, vy0, vz0, 0.0, mass, area, density, cd);

        gameObject.transform.position = new Vector3((float)golfBall.GetX(), (float)golfBall.GetZ(), (float)golfBall.GetY());
        //
    }
Esempio n. 4
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    //  This method redraws the GUI display.
    private void UpdateDisplay()
    {
        Graphics g      = drawingPanel.CreateGraphics();
        int      width  = drawingPanel.Width - 1;
        int      height = drawingPanel.Height - 1;

        //  Clear the current display.
        g.Clear(Color.White);

        //  Update the position of the soccerball on the screen.
        SolidBrush brush    = new SolidBrush(Color.Black);
        Pen        blackPen = new Pen(Color.Black, 1);

        //  Backboard
        g.FillRectangle(brush, 218, 87, 2, 47);

        //  Basket
        g.FillRectangle(brush, 198, 129, 74, 2);

        g.DrawLine(blackPen, 198, 129, 203, 144);
        g.DrawLine(blackPen, 203, 144, 212, 144);
        g.DrawLine(blackPen, 212, 144, 217, 129);

        //  Floor support
        g.FillRectangle(brush, 272, 129, 2, 122);

        //  Draw basketball player
        g.DrawImage(playerIcon, 30, 150, playerWidth / 2, playerHeight / 2);

        //  Update the position of the basketball
        //  on the screen.
        int xPosition = (int)(40.0 * basketball.GetX());
        int zPosition = (int)(height - 40.0 * basketball.GetZ());

        g.DrawImage(ballIcon, xPosition - 5, zPosition - 5, 10, 10);

        //  Clean up the Graphics object.
        g.Dispose();
    }
Esempio n. 5
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    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            isFiring          = true;
            shootingDirection = GameObject.Find("Main Camera").transform.forward;
            initialVelocity   = shootingDirection * (power);                                                                               //sets strengths
            basketBall        = new DragProjectile(gameObject.transform.position.x, gameObject.transform.position.z, gameObject.transform.position.y,
                                                   initialVelocity.x, initialVelocity.z, initialVelocity.y, 0.0, mass, area, density, cd); //creates projectile
            gameObject.transform.position = new Vector3((float)basketBall.GetX(), (float)basketBall.GetZ(), (float)basketBall.GetY());
        }
        if (isFiring)
        {
            time += Time.deltaTime / 100;               //slows down time
            basketBall.UpdateLocationAndVelocity(time); //updates position and speed

            if (basketBall.GetZ() >= -1)
            {
                gameObject.transform.position = new Vector3((float)basketBall.GetX(), (float)basketBall.GetZ(), (float)basketBall.GetY());
            }
            else
            {
                if (distance(ball.transform.position, target.transform.position) < 1) //hits
                {
                    audio.PlayOneShot(cheer);                                         //sound
                    score += 2;                                                       //increases
                }
                isFiring = false;                                                     //false
                time     = 0;                                                         //sets
                resetBall();                                                          //reset ball
            }
        }

        if (shootsTaken == 5)     //load next level
        {
            previousLevel++;
            PlayerPrefs.SetInt("currentScore", currentScore + score);
            PlayerPrefs.SetInt("previousLevel", previousLevel);
            PlayerPrefs.Save();
            Application.LoadLevel("briefing");
        }
    }
Esempio n. 6
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    /*
     * Initialize the starting variables again after setting with UI inputs;
     */
    void initialize()
    {
        if (init)
        {
            trailSwitch = true;

            vx0     = tempVx0;
            vy0     = tempVy0;
            vz0     = tempVz0;
            mass    = 20.0f;
            area    = .2f;
            cd      = .4f;
            density = 1.2f;


            golfBall = new DragProjectile(gameObject.transform.position.x, gameObject.transform.position.z, gameObject.transform.position.y,
                                          vx0, vy0, vz0, 0.0, mass, area, density, cd, windVx, windVy);

            gameObject.transform.position = new Vector3((float)golfBall.GetX(), (float)golfBall.GetZ(), (float)golfBall.GetY());

            init = false;
        }
    }
Esempio n. 7
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    void Start()
    {
        init             = true;
        trailSwitch      = false;
        trajectoryPoints = new List <GameObject>();

        vx0     = 0f;
        vy0     = 0;
        vz0     = 0f;
        mass    = 0;
        area    = .2f;
        cd      = .4f;
        density = 1.2f;

        windVx = 0;
        windVy = 0;


        golfBall = new DragProjectile(gameObject.transform.position.x, gameObject.transform.position.z, gameObject.transform.position.y,
                                      vx0, vy0, vz0, 0.0, mass, area, density, cd, windVx, windVy);

        gameObject.transform.position = new Vector3((float)golfBall.GetX(), (float)golfBall.GetZ(), (float)golfBall.GetZ());
    }