/// <summary> /// Returns whether this game item has a given drag point exposure. /// </summary> /// <param name="exposure">Exposure to check</param> /// <returns>True if exposed, false otherwise.</returns> public bool HasDragPointExposure(DragPointExposure exposure) { if (!(target is IDragPointsEditable editable)) { return(false); } return(editable.GetDragPointExposition().Contains(exposure)); }
/// <summary> /// Returns whether this game item has a given drag point exposure. /// </summary> /// <param name="exposure">Exposure to check</param> /// <returns>True if exposed, false otherwise.</returns> public bool HasDragPointExposure(DragPointExposure exposure) { return(_dragPointsInspector.DragPointExposition.Contains(exposure)); }