public static int GetLvlupScore() { int combo = Game3Global.GetCombo(); DragLvling gameLvl = GameLvlingObject.DragLvlList[currentLevel]; float scoreMultiplier = (1 + (gameLvl.Multiplier2 * combo)); return((int)(10000 * scoreMultiplier)); }
void Awake() { lvling = Game3_LvlingStat.GetLvling(); IsPerfect = true; }