void Start() { if (SceneManager.GetActiveScene().name != "Menu") { dF = GameObject.FindGameObjectWithTag("Player").GetComponent <DragForce>(); } }
void Start() { holdSprite = this.GetComponent <SpriteRenderer>(); debris = this.GetComponent <ParticleSystem>(); if (SceneManager.GetActiveScene().name == "EndlessMode") { holdGenerator = GameObject.FindGameObjectWithTag("Generator").GetComponent <HoldGenerator>(); } dragForce = GameObject.FindGameObjectWithTag("Player").GetComponent <DragForce>(); rb = GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody2D>(); playerStamina = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth>(); }
void Start() { dF = GameObject.FindGameObjectWithTag("Player").GetComponent <DragForce>(); }