void OnTriggerExit2D(Collider2D collision) { area_.color = normal_color_; DragDropRecipientes drag = collision.GetComponent <DragDropRecipientes> (); if (drag != null) { if (drag.id_ == id_) { drag._saiuDropPoint(); } } }
void OnTriggerEnter2D(Collider2D collision) { DragDropRecipientes drag = collision.GetComponent <DragDropRecipientes> (); if (drag != null) { if (drag.id_ == id_) { drag._entrouDropPoint(true, transform.position); area_.color = highlight_color_; } else { //drag._entrouDropPoint (false, transform.position); area_.color = error_color_; } } }