public void CreateTable(string csv_text)
 {
     abilityDataTable = CreateTableCSV(csv_text);
     abilityDataTable.TrimExcess();
 }
 public void CreateTable(string csv_text)
 {
     questToItemTable = TableUtility.CreateDoubleUIntKeyTable <QuestToFieldData>(csv_text, QuestToFieldData.cb, "questId,mapId,eventId", QuestToFieldData.CBSecondKey, null, null, null);
     questToItemTable.TrimExcess();
 }
Esempio n. 3
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 public void CreateTable(string csv_text)
 {
     tableData = TableUtility.CreateDoubleUIntKeyTable <EquipItemExceedParam>(csv_text, EquipItemExceedParam.cb, "exceedId,cnt,atk,def,hp,fireAtk,waterAtk,thunderAtk,earthAtk,lightAtk,darkAtk,fireDef,waterDef,thunderDef,earthDef,lightDef,darkDef,skillType,abilityId,abilityPoint", null, null, null, null);
     tableData.TrimExcess();
 }
Esempio n. 4
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 public void CreateTable(string csv_text)
 {
     tableData = TableUtility.CreateDoubleUIntKeyTable <DeliveryRewardData>(csv_text, DeliveryRewardData.cb, "id,type,itemId,num,param_0", DeliveryRewardData.CBSecondKey, null, null, null);
     tableData.TrimExcess();
 }
Esempio n. 5
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 public void CreateTable(string csv_text, TableUtility.Progress progress)
 {
     growSkillItemTable = TableUtility.CreateDoubleUIntKeyTable <GrowSkillItemData>(csv_text, GrowSkillItemData.cb, "growId,level,exceedCnt,needExpRate,needExpAdd,giveExpRate,giveExpAdd,atkRate,atkAdd,defRate,defAdd,hpRate,hpAdd,fireAtkRate,fireAtkAdd,waterAtkRate,waterAtkAdd,thunderAtkRate,thunderAtkAdd,earthAtkRate,earthAtkAdd,lightAtkRate,lightAtkAdd,darkAtkRate,darkAtkAdd,fireDefRate,fireDefAdd,waterDefRate,waterDefAdd,thunderDefRate,thunderDefAdd,earthDefRate,earthDefAdd,lightDefRate,lightDefAdd,darkDefRate,darkDefAdd,skillAtkRate,skillAtkAdd,skillAtkRateRate,skillAtkRateAdd,healRate,healAdd,supportValueRate1,supportValueAdd1,supportTimeRate1,supportTimeAdd1,supportValueRate2,supportValueAdd2,supportTimeRate2,supportTimeAdd2,supportValueRate3,supportValueAdd3,supportTimeRate3,supportTimeAdd3,castTimeRate,castTimeAdd,useGaugeRate,useGaugeAdd", null, null, null, progress);
     growSkillItemTable.TrimExcess();
 }
Esempio n. 6
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 public void CreateTable(string csv_text)
 {
     tableData = TableUtility.CreateDoubleUIntKeyTable <EquipItemExceedData>(csv_text, EquipItemExceedData.cb, "rarity,type,eventId,exchangeItemId,exchangeMoney,exceedItemId0,exceedNum0_1,exceedNum0_2,exceedNum0_3,exceedNum0_4,exceedItemId1,exceedNum1_1,exceedNum1_2,exceedNum1_3,exceedNum1_4,exceedItemId2,exceedNum2_1,exceedNum2_2,exceedNum2_3,exceedNum2_4,exceedItemId3,exceedNum3_1,exceedNum3_2,exceedNum3_3,exceedNum3_4,exceedItemId4,exceedNum4_1,exceedNum4_2,exceedNum4_3,exceedNum4_4", EquipItemExceedData.cb_second_key, EquipItemExceedData.cb_parse_first_key, null, null);
     tableData.TrimExcess();
 }
Esempio n. 7
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 public void CreateTable(string csv_text)
 {
     growTableData = TableUtility.CreateDoubleUIntKeyTable <GrowEnemyData>(csv_text, GrowEnemyData.cb, "growId,lv,hp,atk", null, null, null, null);
     growTableData.TrimExcess();
 }
Esempio n. 8
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 public void CreateTable(string csv_text)
 {
     itemToFieldTable = TableUtility.CreateDoubleUIntKeyTable <ItemToFieldData>(csv_text, ItemToFieldData.cb, "itemId,fieldId,enemyId_0,enemyId_1,enemyId_2,enemyId_3,enemyId_4,pointId_0,pointId_1,pointId_2,pointId_3,pointId_4", ItemToFieldData.CBSecondKey, null, null, null);
     itemToFieldTable.TrimExcess();
 }