private void FixedUpdate()
        {
            Vector3 velocity = _rigidbody.velocity;

            if (Math.Abs(velocity.x) > minVelocity && xIsActive)
            {
                OnMovement();
            }
            else if (Math.Abs(velocity.y) > minVelocity && yIsActive)
            {
                OnMovement();
            }
            else if (Math.Abs(velocity.z) > minVelocity && zIsActive)
            {
                OnMovement();
            }
            else
            {
                _movementSource.Stop();
            }
        }
Esempio n. 2
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 /// <summary>
 /// Stops the current clip in the audio source.
 /// </summary>
 public void Stop()
 {
     _audioSource.Stop();
 }
 /// <summary>
 /// Stops all sound regarding movement.
 /// </summary>
 public void StopMovement()
 {
     _movementSources.Stop();
 }