Esempio n. 1
0
        //public void Send(IClientGCMsg msg)
        //{
        //    var clientMsg = new ClientMsgProtobuf<CMsgGCClient>(EMsg.ClientToGC);

        //    clientMsg.Body.msgtype = MsgUtil.MakeGCMsg(msg.MsgType, msg.IsProto);
        //    clientMsg.Body.appid = (uint)570;

        //    clientMsg.Body.payload = msg.Serialize();

        //    steamClient.Send(clientMsg);
        //}

        private void OnConnectionStatus(DotaGCHandler.ConnectionStatus callback)
        {
            if (callback.result.status == Dota2.GC.Internal.GCConnectionStatus.GCConnectionStatus_NO_SESSION_IN_LOGON_QUEUE)
            {
                dotaIsReady = false;
                Console.WriteLine("Waiting for LOGON QUEUE 10 seconds...");
                Thread.Sleep(TimeSpan.FromSeconds(10));
                return;
            }
            if (callback.result.status != Dota2.GC.Internal.GCConnectionStatus.GCConnectionStatus_HAVE_SESSION)
            {
                dotaIsReady = false;
                if (dota.Ready)
                {
                    dota.Stop();
                }
                dota.Start();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Connects to steam & logs in the bot account.
        /// This is SYNCHRONOUS.
        /// </summary>
        public void Connect()
        {
            client.Connect();
            doLoop = true;
            messageLoop.Start();

            // wait for successful connection
            while (true)
            {
                if (Connected)
                {
                    break;
                }
            }

            user.LogOn(new SteamUser.LogOnDetails {
                Username = username,
                Password = password,
            });

            //wait for successful login
            while (true)
            {
                if (LoggedIn)
                {
                    break;
                }
            }

            DotaGCHandler.Bootstrap(client, Dota2.Base.Data.Games.DOTA2);
            dota = client.GetHandler <DotaGCHandler>();

            //wait for successful dota connection
            bool retry = false;

            do
            {
                retry = false;
                if (ConnectToDota())
                {
                    UpdateStatus(DotaClientStatus.Normal, "Dota: Connected.");
                }
                else
                {
                    retry = this.parameters.dota_reconnect;
                    if (retry)
                    {
                        UpdateStatus(DotaClientStatus.Warning, "Dota: Connection Failed. Retrying...");
                        continue;
                    }
                    else
                    {
                        UpdateStatus(DotaClientStatus.Fatal, "Dota: Connection Failed.");
                        return;
                    }
                }

                if (dota.Lobby != null)
                {
                    UpdateStatus(DotaClientStatus.Warning, "Lobby: Already in a lobby. Leaving...");
                    dota.LeaveLobby();
                    while (dota.Lobby == null)
                    {
                        Thread.Sleep(10);
                    }
                    UpdateStatus(DotaClientStatus.Warning, "Dota: Reconnecting...");
                    dota.Stop();
                    Thread.Sleep(7000);
                    retry = true;
                }
            } while (retry);
        }