public void addRandomDot() { Random rnd = new Random(); int x = rnd.Next(100, 1000); int y = rnd.Next(100, 600); DotShape dot = new DotShape(new RectangleF(x, y, 20, 20)); ShapeList.Add(dot); }
public static CanvasGeometry GetDotGeometry(ICanvasResourceCreator resourceCreator, DotShape shape, Vector2 point, float dotWidth, float dotHeight) { return(CanvasGeometry.CreateCircle(resourceCreator, point, dotWidth / 2)); }