Esempio n. 1
0
        private static void TestPointCloud()
        {
            System.IO.Directory.CreateDirectory(@"..\..\testData\Output");

            // TEST DotNet3d.ply from DotNet3d.Pointcloud
            {
                var ply = new DotNet3d.Ply(@"..\..\testData\Frame_00600.ply");                  // ~200ms
                var pc  = ply.ToPointCloud();                                                   // ~1ms


                var moveToOrigin = DotNet3d.Matrix.Translation(-722.58, 123.87, -2805.85);      // ~1ms
                var rotateX90    = DotNet3d.Matrix.RotationX(90);                               // ~1ms
                var rotateY180   = DotNet3d.Matrix.RotationY(180);                              // ~1ms
                var rotateZ30    = DotNet3d.Matrix.RotationZ(30);                               // ~1ms
                var superMatrix  = rotateZ30 * rotateY180 * rotateX90 * moveToOrigin;           // ~1ms

                pc.Multiply(superMatrix);                                                       // ~1400ms
                var ply2 = new DotNet3d.Ply(pc);                                                // ~1ms
                ply2.SaveBinary(@"..\..\testData\Output\Frame_00600-ONFLOOR-FACINGZ.ply");      // ~1100ms
            }

            // Test writing matrix as ply
            {
                var mat = new DotNet3d.Matrix();
                var ply = new DotNet3d.Ply(mat);
                ply.SaveAscii(@"..\..\testData\Output\IdentityMatrix.ply");
            }

            // Test writing array of matrices as ply
            {
                var mat1 = DotNet3d.Matrix.Identity();
                var mat2 = DotNet3d.Matrix.Identity();
                mat2.Translate(1000, 1000, 1000);
                var matArr = new DotNet3d.Matrix[2];

                matArr[0] = mat1;
                matArr[1] = mat2;
                var ply = new DotNet3d.Ply(matArr);
                ply.SaveBinary(@"..\..\testData\Output\2Matices.ply");
            }
            // Test seting, getting
            {
                float x   = 1;
                float y   = 2;
                float z   = 3;
                var   mat = DotNet3d.Matrix.Translation(x, y, z);
                var   ply = new DotNet3d.Ply(mat);
                var   pc  = ply.ToPointCloud();
                Trace.Assert((float)pc.Get("x", 0) == x);
                Trace.Assert((float)pc.Get("y", 0) == y);
                Trace.Assert((float)pc.Get("z", 0) == z);
                Trace.Assert((float)pc.Get("x", 1) == (x + 500));
                Trace.Assert((float)pc.Get("y", 1) == y);
                Trace.Assert((float)pc.Get("z", 1) == z);
                Trace.Assert((float)pc.Get("x", 2) == x);
                Trace.Assert((float)pc.Get("y", 2) == (y + 500));
                Trace.Assert((float)pc.Get("z", 2) == z);
                Trace.Assert((float)pc.Get("x", 3) == x);
                Trace.Assert((float)pc.Get("y", 3) == y);
                Trace.Assert((float)pc.Get("z", 3) == (z + 1000));

                float dummy = 9;
                pc.Set("x", 0, dummy);
                Trace.Assert((float)pc.Get("x", 0) == dummy);

                byte dummy2 = 32;
                pc.Set("red", 1, dummy2);
                Trace.Assert((byte)pc.Get("red", 1) == dummy2);
            }
            // Test dividing by z
            {
                float x   = 2;
                float y   = 4;
                float z   = 8;
                var   mat = DotNet3d.Matrix.Translation(x, y, z);
                var   ply = new DotNet3d.Ply(mat);
                var   pc  = ply.ToPointCloud();
                Trace.Assert((float)pc.Get("x", 0) == x);
                Trace.Assert((float)pc.Get("y", 0) == y);
                Trace.Assert((float)pc.Get("z", 0) == z);
                pc.DividePositionByZ();
                Trace.Assert((float)pc.Get("x", 0) == x / z);
                Trace.Assert((float)pc.Get("y", 0) == y / z);
                Trace.Assert((float)pc.Get("z", 0) == z / z);
            }
            // Test drawing on image
            {
                int size     = 256;
                var pointArr = new DotNet3d.Point[size];
                for (int i = 0; i < size; i++)
                {
                    pointArr[i]   = new DotNet3d.Point();
                    pointArr[i].X = i;
                    pointArr[i].Y = i;
                    pointArr[i].Z = i;
                }
                var pc     = new DotNet3d.PointCloud(pointArr);
                var newImg = new System.Drawing.Bitmap(size, size);
                var src    = System.IO.Path.GetFullPath(@"..\..\testData\Output\TestDrawOnImage-EMPTY.png");
                var dst    = System.IO.Path.GetFullPath(@"..\..\testData\Output\TestDrawOnImage-LINE.png");

                newImg.Save(src);                                       // src: black 256x256 image
                pc.DrawOnImage(src, dst);                               // dst: black 256x256 with red line from upper left to lower right
            }
            // Test drawing on image, 8-bit index
            {
                int size     = 3840;
                var pointArr = new DotNet3d.Point[size];
                for (int i = 0; i < size; i++)
                {
                    pointArr[i]   = new DotNet3d.Point();
                    pointArr[i].X = i;
                    pointArr[i].Y = i;
                    pointArr[i].Z = i;
                }
                var pc  = new DotNet3d.PointCloud(pointArr);
                var src = System.IO.Path.GetFullPath(@"..\..\testData\Mask-Cam0000-F00001-8bitIndexed.png");
                var dst = System.IO.Path.GetFullPath(@"..\..\testData\Output\Mask-Cam0000-F00001-8bitIndexed-LINE.png");

                pc.DrawOnImage(src, dst);                               // dst: 5120x3840 mask with white image of person, with red line that starts at upper left and ends at bottom right (if bottom right were square)
            }

            // Test adding point clouds
            {
                float x1   = 2;
                float y1   = 4;
                float z1   = 8;
                var   mat1 = DotNet3d.Matrix.Translation(x1, y1, z1);
                var   ply1 = new DotNet3d.Ply(mat1);
                var   one  = ply1.ToPointCloud();

                float x2   = 3;
                float y2   = 6;
                float z2   = 9;
                var   mat2 = DotNet3d.Matrix.Translation(x2, y2, z2);
                var   ply2 = new DotNet3d.Ply(mat2);
                var   two  = ply2.ToPointCloud();
                DotNet3d.PointCloud three = one + two;

                Trace.Assert(three.ToString() == (one.ToString() + two.ToString()));

                Trace.Assert(three.Data.Length == (one.Data.Length + two.Data.Length));
                for (int i = 0; i < one.Data.Length; i++)
                {
                    Trace.Assert(three.Data[i] == one.Data[i]);
                    int j = i + one.Data.Length; // second half of data
                    Trace.Assert(three.Data[j] == two.Data[i]);
                }

                var ply3 = new DotNet3d.Ply(three);
                ply3.SaveAscii(@"..\..\testData\Output\AddingPointClouds-Ascii.ply");
            }
            // Test multiply point cloud by a matrix
            {
                DotNet3d.Ply        ply = new DotNet3d.Ply(DotNet3d.Matrix.Identity());
                DotNet3d.PointCloud pc  = ply.ToPointCloud();
                Trace.Assert(pc.ToString() == "0 0 0 0 0 0 255\n500 0 0 255 0 0 255\n0 500 0 0 255 0 255\n0 0 1000 0 0 255 255\n");
                pc.Multiply(DotNet3d.Matrix.Scaling(2, 2, 2));
                Trace.Assert(pc.ToString() == "0 0 0 0 0 0 255\n1000 0 0 255 0 0 255\n0 1000 0 0 255 0 255\n0 0 2000 0 0 255 255\n");

                // test point cloud with normals
                int numPoints   = 1;
                var dotNetTypes = new List <string> {
                    "System.Single", "System.Single", "System.Single", "System.Single", "System.Single", "System.Single"
                };
                var names = new List <string> {
                    "x", "y", "z", "nx", "ny", "nz"
                };
                int numBytes = DotNet3d.Utilities.TotalBytes(dotNetTypes);
                var data     = new byte[numBytes];

                int index = 0;
                index += DotNet3d.Utilities.NumToBytes((float)1, data, index);
                index += DotNet3d.Utilities.NumToBytes((float)2, data, index);
                index += DotNet3d.Utilities.NumToBytes((float)3, data, index);
                index += DotNet3d.Utilities.NumToBytes((float)4, data, index);
                index += DotNet3d.Utilities.NumToBytes((float)5, data, index);
                index += DotNet3d.Utilities.NumToBytes((float)6, data, index);
                var pcWithNormals = new DotNet3d.PointCloud(numPoints, dotNetTypes, names, data);

                var trans = DotNet3d.Matrix.Translation(10, 10, 10);
                var scale = DotNet3d.Matrix.Scaling(2, 2, 2);
                var super = scale * trans;
                pcWithNormals.Multiply(super);
                Trace.Assert(pcWithNormals.ToString() == "22 24 26 8 10 12\n");
            }
        }
Esempio n. 2
0
        private static void TestPly()
        {
            System.IO.Directory.CreateDirectory(@"..\..\testData\Output");
            var plyAscii        = new DotNet3d.Ply(@"..\..\testData\CalibrationXml-Ascii-UnixLineEndings.ply");
            var PointCloudAscii = plyAscii.ToPointCloud();
            var asciiTxt        = PointCloudAscii.ToString();

            var plyBinary        = new DotNet3d.Ply(@"..\..\testData\CalibrationXml-Binary.ply");
            var PointCloudBinary = plyBinary.ToPointCloud();
            var binaryTxt        = PointCloudBinary.ToString();

            Trace.Assert(asciiTxt == binaryTxt);

            var plyAsciiWinLineEndings        = new DotNet3d.Ply(@"..\..\testData\CalibrationXml-Ascii-WinLineEndings.ply");
            var PointCloudAsciiWinLineEndings = plyAsciiWinLineEndings.ToPointCloud();
            var asciiWinLineEndingsTxt        = PointCloudAsciiWinLineEndings.ToString();

            Trace.Assert(asciiTxt == asciiWinLineEndingsTxt);

            plyAscii.SaveAscii(@"..\..\testData\Output\CalibrationXml-Ascii-ToAscii.ply");
            plyAscii.SaveBinary(@"..\..\testData\Output\CalibrationXml-Ascii-ToBinary.ply");

            plyBinary.SaveAscii(@"..\..\testData\Output\CalibrationXml-Binary-ToAscii.ply");
            plyBinary.SaveBinary(@"..\..\testData\Output\CalibrationXml-Binary-ToBinary.ply");

            // array of points
            {
                var ptArr = new DotNet3d.Point[3];
                ptArr[0] = new DotNet3d.Point(0, 0, 0);
                ptArr[1] = new DotNet3d.Point(1, 1, 1);
                ptArr[2] = new DotNet3d.Point(-1, -1, -1);

                var ply = new DotNet3d.Ply(ptArr);

                var txt =
                    "ply\n" +
                    "format ascii 1.0\n" +
                    "comment Created by DotNet3d\n" +
                    "element vertex 3\n" +
                    "property float x\n" +
                    "property float y\n" +
                    "property float z\n" +
                    "end_header\n" +
                    "0 0 0\n" +
                    "1 1 1\n" +
                    "-1 -1 -1\n";

                Trace.Assert(ply.ToString() == txt);
            }

            // point from strings
            {
                var pt = new DotNet3d.Point("1 2 3");
                Trace.Assert(pt.ToString() == "(1 2 3)\n");

                pt = new DotNet3d.Point("2, 4, 6");
                Trace.Assert(pt.ToString() == "(2 4 6)\n");

                pt = new DotNet3d.Point("3\t6\t9");
                Trace.Assert(pt.ToString() == "(3 6 9)\n");

                pt = new DotNet3d.Point("(4, 8, 12)");
                Trace.Assert(pt.ToString() == "(4 8 12)\n");
            }
            // Test loading binary (if this takes longer than a second to load, this consider this test a failure)
            {
                Stopwatch sw = new Stopwatch();
                sw.Start();
                var ply = new DotNet3d.Ply(@"..\..\testData\BIN-color_to_depth_Frame1.ply");
                sw.Stop();
                long oneSec = 1000;
                // NOTE: This takes about 2 ms on my home pc
                Trace.Assert(sw.ElapsedMilliseconds < oneSec);
            }
            // Test loading ascii (if this takes longer than a second to load, this consider this test a failure)
            {
                Stopwatch sw = new Stopwatch();
                sw.Start();
                var ply = new DotNet3d.Ply(@"..\..\testData\color_to_depth_Frame1.ply");
                sw.Stop();
                long tenSeconds = 10 * 1000;
                // NOTE: This once took 853414 ms (14 min), now it takes about 5 seconds on my home pc in debug mode
                Trace.Assert(sw.ElapsedMilliseconds < tenSeconds);
            }
        }