Esempio n. 1
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 private void DotGrowTimer_Tick(object sender, EventArgs e)
 {
     if (dot.Size.Height < 24)
     {
         dot.Size            = new Size(dot.Size.Width + 6, dot.Size.Height + 6);
         dot.DesktopLocation = new Point(dot.DesktopLocation.X - 3, dot.DesktopLocation.Y - 3); //makes dot bigger, keeps it centered in container
     }
     else
     {
         DotGrowTimer.Stop();
     }
 }
Esempio n. 2
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        private void DotAppearTimer_Tick(object sender, EventArgs e)
        {
            game = GetForegroundWindow();
            DotAppearTimer.Stop();
            dot.Size    = new Size(5, 5);
            Opacity     = .01;
            dot.Opacity = 1;                                                                  //makes the dot visible and makes everything able to be clicked
            int x = rng.Next(Properties.Settings.Default.x1, Properties.Settings.Default.x2); //moves dot to random spot on the minimap
            int y = rng.Next(Properties.Settings.Default.y1, Properties.Settings.Default.y2); //as defined by user in coordinput

            DesktopLocation     = new Point(x - 13, y - 13);
            dot.DesktopLocation = new Point(x, y);
            time0 = DateTime.Now; //used in Container_MouseClick to calculate response time
            DotGrowTimer.Start(); //this timer is used to make the dot bigger (more noticable) the longer the user doesn't notice it
        }
Esempio n. 3
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 private void Container_MouseClick(object sender, MouseEventArgs e)
 {                                                                  //normally when a window is clicked, Windows shifts the foreground window to that window
     SetForegroundWindow(game);                                     //this causes the user's gameplay to be interrupted, which is bad, so the foreground window is immediately sent back
     if (clicked > 0)                                               //to the game once the user clicks on this program
     {
         double responseTime = (DateTime.Now - time0).TotalSeconds; //calculates time between dot appearing (see DotAppearTimer_tick) and when it was clicked
         responseTimes.Add(responseTime);
         Console.WriteLine("Response Time: " + responseTime.ToString() + "s");
         Console.WriteLine("Average Time: " + responseTimes.Average().ToString() + "s"); //display times
     }
     DotGrowTimer.Stop();
     clicked++;
     Opacity                 = 0; //makes everything invisible
     dot.Opacity             = 0; //has side effect that if user now clicks where container or dot are, their onclick events will not trigger
     DotAppearTimer.Interval = rng.Next(Properties.Settings.Default.minTime, Properties.Settings.Default.maxTime);
     DotAppearTimer.Start();      //makes the program wait for 3 to 60 seconds, this can be changed in config file
 }