Esempio n. 1
0
        public static async Task <bool> Execute()
        {
            Group.UpdateAllies();

            if (Core.Me.IsCasting)
            {
                return(true);
            }

            if (await Casting.TrackSpellCast())
            {
                return(true);
            }

            await Casting.CheckForSuccessfulCast();

            Globals.InParty       = PartyManager.IsInParty;
            Globals.PartyInCombat = Globals.InParty && Utilities.Combat.Enemies.Any(r => r.TaggerType == 2);
            Utilities.Routines.Bard.RefreshVars();

            if (!Core.Me.HasTarget || !Core.Me.CurrentTarget.ThoroughCanAttack())
            {
                return(false);
            }

            if (await CustomOpenerLogic.Opener())
            {
                return(true);
            }

            if (BotManager.Current.IsAutonomous)
            {
                if (Core.Me.HasTarget)
                {
                    Movement.NavigateToUnitLos(Core.Me.CurrentTarget, 20);
                }
            }

            if (await PhysicalDps.SecondWind(BardSettings.Instance))
            {
                return(true);
            }
            if (await Buff.NaturesMinne())
            {
                return(true);
            }
            if (await Dispel.Execute())
            {
                return(true);
            }

            if (await Dot.IronJaws())
            {
                return(true);
            }
            if (await Buff.BattleVoice())
            {
                return(true);
            }
            if (await Buff.RagingStrikes())
            {
                return(true);
            }
            if (await SingleTarget.RefulgentBarrage())
            {
                return(true);
            }
            if (await SingleTarget.StraightShot())
            {
                return(true);
            }
            if (await SingleTarget.EmpyrealArrow())
            {
                return(true);
            }
            if (await SingleTarget.PitchPerfect())
            {
                return(true);
            }

            if (Utilities.Routines.Bard.OnGcd)
            {
                if (await Songs.Sing())
                {
                    return(true);
                }
                if (await SingleTarget.SidewinderAndShadowbite())
                {
                    return(true);
                }
                if (await Aoe.RainOfDeath())
                {
                    return(true);
                }
                if (await SingleTarget.Bloodletter())
                {
                    return(true);
                }
                if (await SingleTarget.RepellingShot())
                {
                    return(true);
                }
                if (await SingleTarget.Feint())
                {
                    return(true);
                }
            }

            if (await Aoe.ApexArrow())
            {
                return(true);
            }
            if (await Aoe.QuickNock())
            {
                return(true);
            }
            if (await Dot.Windbite())
            {
                return(true);
            }
            if (await Dot.VenomousBite())
            {
                return(true);
            }
            if (await Dot.DotMultipleTargets())
            {
                return(true);
            }
            return(await SingleTarget.HeavyShot());
        }