private void Start() { Instance = this; Transform meshCameraTransform = GameObject.Find("Player/MeshCamera").transform; Controller = new DoseInfoController(this.transform, meshCameraTransform); }
public void SetUp() { // instantiate the UI DoseInfo GameObject prefab = Resources.Load <GameObject>("Prefabs/UI/DoseInfo"); doseInfoTransform = GameObject.Instantiate(prefab).transform; // create a mesh camera mock meshCameraTransform = GameObject.Instantiate(new GameObject("MeshCamera")).transform; controller = new DoseInfoController(doseInfoTransform, meshCameraTransform); }
public void TearDown() { GameObject.DestroyImmediate(doseInfoTransform.gameObject); GameObject.DestroyImmediate(meshCameraTransform.gameObject); controller = null; }