public void OpenGame() { DoorsSerialize deserializedObject = JsonConvert.DeserializeObject <DoorsSerialize>(Output); level = deserializedObject.level; StartGame(level); Score = deserializedObject.Score; IsEnabledSave = true; }
public void SaveGame() { DoorsSerialize dss = new DoorsSerialize(); dss.level = level; dss.Score = Score; Output = JsonConvert.SerializeObject(dss); _playerManager.SetGameState(App.CurrentApp.MainViewModel.LoginViewModel.Player.Id, "DoorsGame", Output); IsEnabledOpen = true; }