void Start()
    {
        audioSource = GetComponent <AudioSource>();
        animator    = GetComponent <Animator>();
        collider2d  = GetComponent <Collider2D>();
        if (hasPartner)
        {
            partnerController = partner.GetComponent <DoorSpriteController>();
        }

        numEnemies = enemies.Count;

        setState(state);
    }
Esempio n. 2
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 void Start()
 {
     controller  = door.GetComponent <DoorSpriteController>();
     audioSource = GetComponent <AudioSource>();
     triggered   = false;
 }