Esempio n. 1
0
 private void startSoundLoad()
 {
     DoorSoundManager.LoadBGM("bgm", "bgm01");
     DoorSoundManager.LoadSE("open", "openSE");
     DoorSoundManager.LoadSE("ok", "tapSE");
     DoorSoundManager.LoadSE("cansel", "canselSE");
 }
Esempio n. 2
0
        private void OnEnable()
        {
            if (miniGameManagerObj.TryGetComponent <MiniGameManager>(out miniGameManager))
            {
                miniGameManager.ResetNumsFunc();
            }

            startSoundLoad();
            DoorSoundManager.PlayBGM("bgm");
        }
Esempio n. 3
0
 public void OnTapPlayEleven()
 {
     DoorSoundManager.PlaySE("tap", 0);
     Debug.Log("click eleven");
     if (miniGameManager.haveSuica < costTen)
     {
         Debug.Log("ポイントが足りません");
         return;
     }
     else
     {
         miniGameManager.UsedSuica(in costTen);
         Debug.Log($"ポイント残り{miniGameManager.haveSuica}P");
         miniGameManager.PlayClick(in eleven);
         DoorSoundManager.StopBGM();
         GoToGameScreen();
     }
 }
Esempio n. 4
0
 public static DoorSoundManager GetInstance()
 {
     return(_singleton ?? (_singleton = new DoorSoundManager()));
 }