//TODO need to find out how to implement universal way to open door (from any possition) private void OpenDoor(DoorSidesKind side) { AnimateTheDoor(side); openAreaTriggerCollider.enabled = false; objectHintText.text = string.Empty; localAudioSource.Play(); }
private void AnimateTheDoor(DoorSidesKind side) { doorAnimator.Play(side == DoorSidesKind.RightSided ? "RightSidedOpen" : "LeftSidedOpen"); }