//TODO need to find out how to implement universal way to open door (from any possition)
 private void OpenDoor(DoorSidesKind side)
 {
     AnimateTheDoor(side);
     openAreaTriggerCollider.enabled = false;
     objectHintText.text             = string.Empty;
     localAudioSource.Play();
 }
 private void AnimateTheDoor(DoorSidesKind side)
 {
     doorAnimator.Play(side == DoorSidesKind.RightSided ? "RightSidedOpen" : "LeftSidedOpen");
 }