void OnTriggerExit2D(Collider2D other) { if (ignoreTrigger) { return; } if (other.gameObject.name == "Player") { door.DoorOpen(); } }
void OnTriggerExit2D(Collider2D other) { if (ignoreTrigger) { return; } if (other.gameObject.name == "Player") { door.DoorOpen(); } }