public void activate()
 {
     //Checks to see if the player is in the room with the enemy (will make this more industrial later)
     if (!SpawnedOnce && !doorBlock)
     {
         //block player path
         doors.blockPath();
         // set door block and room activation
         doorBlock   = true;
         SpawnedOnce = true;
         //Spawn the boss
         GetComponent <Boss_EnablePathing>().spawnBoss();
     }
 }
Esempio n. 2
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 public void activate()
 {
     if (!SpawnedOnce && !doorBlock)
     {
         this.gameObject.GetComponent <BoxCollider2D>().enabled = false;
         //block player path
         doors.blockPath();
         // Activate spawner
         spawner.GetComponent <Spawner>().spawnEnemies();
         // set door block and room activation
         doorBlock   = true;
         SpawnedOnce = true;
         //Spawn the boss
         try
         {
             GetComponent <Boss_EnablePathing>().spawnBoss();
         }
         catch (Exception e) { print(e.Message); }
     }
 }