public void LightALightWithDelay() { DoorLight light = FindUnqueuedToBeLitLight(); if (light != null) { light.SetLitWithDelay(ParticleSystemSpawner.GetInstance().GetPrototype().GetParticleLifeTime() - m_lightPreLightupTime); } }
public void AddLight(DoorLight light) { m_lights.Add(light); }