private void RPC_KnockDoor(BaseEntity.RPCMessage rpc) { if (!rpc.player.CanInteract()) { return; } if (!this.knockEffect.isValid) { return; } if (UnityEngine.Time.realtimeSinceStartup < this.nextKnockTime) { return; } this.nextKnockTime = UnityEngine.Time.realtimeSinceStartup + 0.5f; BaseEntity slot = base.GetSlot(BaseEntity.Slot.LowerCenterDecoration); if (slot != null) { DoorKnocker component = slot.GetComponent <DoorKnocker>(); if (component) { component.Knock(rpc.player); return; } } Effect.server.Run(this.knockEffect.resourcePath, this, 0, Vector3.zero, Vector3.zero, null, false); Interface.CallHook("OnDoorKnocked", this, rpc.player); }
private void RPC_KnockDoor(BaseEntity.RPCMessage rpc) { if (!rpc.player.CanInteract() || !this.knockEffect.isValid || (double)Time.get_realtimeSinceStartup() < (double)this.nextKnockTime) { return; } this.nextKnockTime = Time.get_realtimeSinceStartup() + 0.5f; BaseEntity slot = this.GetSlot(BaseEntity.Slot.LowerCenterDecoration); if (Object.op_Inequality((Object)slot, (Object)null)) { DoorKnocker component = (DoorKnocker)((Component)slot).GetComponent <DoorKnocker>(); if (Object.op_Implicit((Object)component)) { component.Knock(rpc.player); return; } } Effect.server.Run(this.knockEffect.resourcePath, (BaseEntity)this, 0U, Vector3.get_zero(), Vector3.get_zero(), (Connection)null, false); Interface.CallHook("OnDoorKnocked", (object)this, (object)rpc.player); }