static void Main(string[] args)
        {
            #region FanFactory

            //FanFactory fanFactory = new FanFactory();
            //var fan1 = fanFactory.CreateFan(FanType.TableFan);
            //fan1.SwitchOn();

            //var fan2 = fanFactory.CreateFan(FanType.CeilingFan);
            //fan2.SwitchOn();

            //var fan3 = fanFactory.CreateFan(FanType.ExhaustFan);
            //fan3.SwitchOn();

            //fan1.SwitchOff();
            //fan2.SwitchOff();
            //fan3.SwitchOff();

            #endregion

            #region DoorFactory

            DoorFactory doorFactory = new DoorFactory();
            var         door1       = doorFactory.MakeDoor(500, 1300);
            door1.PrintDimensions();

            #endregion

            Console.ReadKey();
        }
Esempio n. 2
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        static void SimpleFactory()
        {
            DoorFactory d = new DoorFactory();

            Creational.SimpleFactory.WoodenDoor door = DoorFactory.MakeDoor(100, 200);//resolving class name conflicts with adding namespace
            Console.WriteLine(door.width);
            Console.WriteLine(door.height);
        }
        public static void Run()
        {
            Console.WriteLine("=-=-=-=SimpleFactory=-=-=-=");
            Console.WriteLine("Make me a door of 100x200");
            var door = DoorFactory.MakeDoor(100, 200);

            Console.WriteLine($"door - Width: {door.GetWidth()}");
            Console.WriteLine($"door - Height: {door.GetHeight()}");

            Console.WriteLine();

            Console.WriteLine("Make me a door of 50x100");
            var door2 = DoorFactory.MakeDoor(50, 100);

            Console.WriteLine($"door2 - Width: {door2.GetWidth()}");
            Console.WriteLine($"door2 - Height: {door2.GetHeight()}");

            Console.WriteLine("----------------------------------" + Environment.NewLine);
        }