Esempio n. 1
0
    public void Interact()
    {
        Transform player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();

        if (open)
        {
            Close();
            Debug.Log("Close local");
            if (linkedDoorActive != null)
            {
                Debug.Log("Linked not null: " + linkedDoorActive.ID);
                linkedDoorActive.Close();
            }
        }
        else
        {
            clockwise        = Vector3.Dot(player.position - transform.position, transform.right) > 0;
            linkedDoorActive = clockwise ? linkedDoorClockwise : linkedDoorAnticlockwise;

            Open();

            if (linkedDoorActive != null)
            {
                linkedDoorActive.clockwise        = clockwise;
                linkedDoorActive.linkedDoorActive = clockwise ? linkedDoorActive.linkedDoorClockwise : linkedDoorActive.linkedDoorAnticlockwise;
                linkedDoorActive.Open();
            }
        }
    }
Esempio n. 2
0
    //! Actions for when the State stops.
    /*! Disable the Camera inside state, the Canvas for UI and plays animation to close the left door. */
    public override void OnStopRun()
    {
        cameraState.gameObject.SetActive(false);
        canvasUI.GetComponent <Canvas>().enabled = false;

        leftDoor.Close();
    }