private void Update()
    {
        if (Input.GetKeyDown(KeyCode.E))
        {
            Collider2D[] collider2DArray = Physics2D.OverlapCircleAll(playerTransform.position, 20f);
            Debug.Log(collider2DArray.Length);
            foreach (Collider2D collider2D in collider2DArray)
            {
                DoorAnims doorAnims = collider2D.GetComponent <DoorAnims>();
                if (doorAnims != null)
                {
                    doorAnims.OpenDoor();
                    //isOpen = true;
                }
            }

            /*
             * isOpen = !isOpen;
             * if (isOpen) {
             *  door.OpenDoor();
             * } else {
             *  door.CloseDoor();
             * }
             */
        }
    }
Esempio n. 2
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    private void Start()
    {
        DoorAnims doorAnims = GetComponent <DoorAnims>();

        if (startOpen)
        {
            doorAnims.OpenDoor();
        }
        else
        {
            doorAnims.CloseDoor();
        }

        doorAnims.SetColor(doorColor);
    }
Esempio n. 3
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 private void Awake()
 {
     doorAnims = GetComponent <DoorAnims>();
 }