public Domain.State GetDomainState(Domain.Player player1, Domain.Player player2, bool cantouch) { var domainstate = new Domain.State(player1, player2, cantouch, P2Turn); return(domainstate); }
private async Task <string> Process(global::Shared.CommandDto command) { _logger.LogInformation("Received {Type}", command.Type); try { var result = Domain.processCommand(_state, command); _logger.LogInformation("Processed ok: {IsOk}", result.IsOk); if (result.IsOk) { var(newState, eventDto) = result.ResultValue; await _eventRepository.Save(eventDto); await _stateRepository.Set(newState); _state = newState; _logger.LogInformation("Updated state"); } return(result.IsOk ? result.ResultValue.Item2.Id.ToString() : result.ErrorValue); } catch (Exception e) { _logger.LogError(e.ToString()); return(e.Message); } }
public void Handle(AddStateCommand command) { var repository = this.contextFactory(); var state = new Domain.State(command.StateId, command.Name, command.Code, command.CountryRegionId, command.Coordinates, command.Active); repository.Save(state); }
public static Domain.Entry ConvertToDomain(this EntryModel entryModel, Domain.State state) { return(new Domain.Entry() { State = state, Id = entryModel.Id, Name = entryModel.Name, PhoneNumber = entryModel.PhoneNumber, PhonebookId = entryModel.PhonebookId }); }
//Misc private void UpdateUI(object sender, Domain.State state) { if (state.filter == Domain.TodosFilter.All) { Todos = state.Todos.ToList(); } else { Todos = state.Todos.Where(todo => todo.Complete == false).ToList(); } }
public CommandService( CommandPostbox postbox, IEventRepository repository, IStateRepository stateRepository, ILogger <CommandService> logger) { _postbox = postbox ?? throw new ArgumentNullException(nameof(postbox)); _eventRepository = repository ?? throw new ArgumentNullException(nameof(repository)); _stateRepository = stateRepository ?? throw new ArgumentNullException(nameof(stateRepository)); _logger = logger ?? throw new ArgumentNullException(nameof(logger)); _state = Domain.StateModule.empty; }
protected override async Task ExecuteAsync(CancellationToken stoppingToken) { _logger.LogInformation("Refreshing state"); await foreach (var eventDto in _eventRepository.ReadFrom(0, stoppingToken)) { _state = Domain.StateModule.reducer(_state, eventDto); } _logger.LogInformation("State refresh complete"); await foreach (var(command, reply) in _postbox.Read(stoppingToken)) { var result = await Process(command); reply(result); } }
public Task Set(Domain.State state) { _state = state; _logger.LogInformation(_state.ToString()); return(Task.CompletedTask); }
public static Domain.Phonebook ConvertToDomain(this PhonebookModel phonebookModel, Domain.State state) { return(new Domain.Phonebook() { Id = phonebookModel.Id, Name = phonebookModel.Name, State = state }); }