public static void Dogemenu() { DogeMenu = YMenu.AddSubMenu("Doge", "Doge"); DogeMenu.Add("smartW", new CheckBox("Smart WindWall")); DogeMenu.Add("smartWD", new Slider("Smart WindWall Delay(cast when SPELL is about to hit in x milliseconds)", 3000, 0, 3000)); DogeMenu.Add("smartEDogue", new CheckBox("E use Doge")); DogeMenu.Add("wwDanger", new CheckBox("WindWall only dangerous")); var skillShots = MainMenu.AddMenu("Enemy Skillshots", "aShotsSkills"); foreach (var hero in ObjectManager.Get <AIHeroClient>()) { if (hero.Team != ObjectManager.Player.Team) { foreach (var spell in SpellDatabase.Spells) { if (spell.ChampionName == hero.ChampionName) { SubMenu["SMIN"] = skillShots.AddSubMenu(spell.MenuItemName, spell.MenuItemName); SubMenu["SMIN"].Add ("DangerLevel" + spell.MenuItemName, new Slider("Danger level", spell.DangerValue, 5, 1)); SubMenu["SMIN"].Add ("IsDangerous" + spell.MenuItemName, new CheckBox("Is Dangerous", spell.IsDangerous)); //SubMenu["SMIN"].Add("Draw" + spell.MenuItemName, new CheckBox("Draw")); SubMenu["SMIN"].Add("Enabled" + spell.MenuItemName, new CheckBox("Enabled")); } } } } }
public static void Dogemenu() { DogeMenu = YMenu.AddSubMenu("躲避", "Doge"); DogeMenu.Add("smartW", new CheckBox("智能风墙")); DogeMenu.Add("smartWD", new Slider("风墙释放延迟(毫秒)", 3000, 0, 3000)); DogeMenu.Add("smartEDogue", new CheckBox("使用E躲避")); DogeMenu.Add("wwDanger", new CheckBox("仅危险技能使用W")); var skillShots = MainMenu.AddMenu("敌人技能", "aShotsSkills"); foreach (var hero in ObjectManager.Get <AIHeroClient>()) { if (hero.Team != ObjectManager.Player.Team) { foreach (var spell in SpellDatabase.Spells) { if (spell.ChampionName == hero.ChampionName) { SubMenu["SMIN"] = skillShots.AddSubMenu(spell.MenuItemName, spell.MenuItemName); SubMenu["SMIN"].Add ("DangerLevel" + spell.MenuItemName, new Slider("危险等级", spell.DangerValue, 5, 1)); SubMenu["SMIN"].Add ("IsDangerous" + spell.MenuItemName, new CheckBox("危险", spell.IsDangerous)); //SubMenu["SMIN"].Add("Draw" + spell.MenuItemName, new CheckBox("Draw")); SubMenu["SMIN"].Add("Enabled" + spell.MenuItemName, new CheckBox("开启")); } } } } }