void DrawInspectorToggleBtn(string label, Color btnColor, UnityEngine.Object objToInspect, ref EditorWindow inspectorWindow, ref bool showInspectorFlag)
        {
            if (objToInspect != null)
            {
                var style = new GUIStyle(GUI.skin.button);
                GUI.backgroundColor = btnColor;
                showInspectorFlag   = GUILayout.Toggle(showInspectorFlag, label, style, GUILayout.Width(120), GUILayout.Height(40));

                if (showInspectorFlag)
                {
                    if (inspectorWindow == null)
                    {
                        inspectorWindow = GetInspectTarget(objToInspect);
                        inspectorWindow.Show();
                        DockUtilities.DockWindow(win, inspectorWindow, DockUtilities.DockPosition.Right);
                    }
                }
                else
                {
                    if (inspectorWindow != null)
                    {
                        inspectorWindow.Close();
                    }
                }



                GUI.backgroundColor = GUI.color;
            }
        }
 private void OnGUI()
 {
     if (GUILayout.Button("显示额外Inspector面板"))
     {
         inspectorWindow = GetInspectTarget(m_MoreInspectorSOForTest);
         inspectorWindow.Show();
         DockUtilities.DockWindow(this, inspectorWindow, DockUtilities.DockPosition.Right);
     }
 }