public void finishDocking() { if (DockFinishedEvent != null) { DockFinishedEvent.Invoke(); } }
public void finishUnDocking() { if (UnDockFinishedEvent != null) { UnDockFinishedEvent.Invoke(); } }
public void unDock() { occupied = false; for (int c = 0; c < myColliders.Length; c++) { myColliders[c].enabled = true; } if (playDockSounds) { dockAudio.clip = unDockingSound; dockAudio.Play(); } if (UnDockStartedEvent != null) { UnDockStartedEvent.Invoke(); } }