Esempio n. 1
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 //
 public MenusEditor()
 {
     //
     InitializeComponent();
     Do.AddShortcut(toolStrip2, Keys.Control | Keys.S, new EventHandler(save_Click));
     LoadOverworldEditor();
     //
     for (int i = 0; i < Model.MenuTexts.Length; i++)
     {
         this.menuTextName.Items.Add(Model.MenuTexts[i].GetMenuString(textView.Checked));
     }
     this.Index = 0;
     //
     menus.TopLevel = false;
     menus.Dock     = DockStyle.Fill;
     //overworld.SetToolTips(toolTip1);
     panel1.Controls.Add(menus);
     menus.BringToFront();
     //openMenus.Checked = true;
     menus.Visible = true;
     new ToolTipLabel(this, null, helpTips);
     //
     this.History = new History(this, false);
     GC.Collect();
 }
Esempio n. 2
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 //
 public Audio()
 {
     InitializeComponent();
     Do.AddShortcut(toolStrip1, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip1, Keys.F1, helpTips);
     // create editors
     spcEditor          = new SPCEditor();
     spcEditor.TopLevel = false;
     spcEditor.Dock     = DockStyle.Fill;
     //spcEditor.SetToolTips(toolTip1);
     panel1.Controls.Add(spcEditor);
     spcEditor.Visible     = true;
     sampleEditor          = new SampleEditor();
     sampleEditor.TopLevel = false;
     sampleEditor.Dock     = DockStyle.Top;
     sampleEditor.Height   = 148;
     //sampleEditor.SetToolTips(toolTip1);
     panel1.Controls.Add(sampleEditor);
     sampleEditor.Visible = true;
     new ToolTipLabel(this, null, helpTips);
     if (Settings.Default.RememberLastIndex)
     {
         sampleEditor.Index = Settings.Default.LastAudioSample;
         spcEditor.Index    = Settings.Default.LastSPC;
     }
     this.History = new History(this, false);
 }
 // Main
 public Battlefields()
 {
     this.overlay = new Overlay();
     InitializeComponent();
     Do.AddShortcut(toolStrip3, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip3, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip3, Keys.F2, baseConvertor);
     toolTip1.InitialDelay = 0;
     labelWindow           = new EditLabel(battlefieldName, battlefieldNum, "Battlefields", true);
     this.battlefieldName.Items.AddRange(Lists.Numerize(Lists.BattlefieldNames));
     this.battlefieldGFXSet1Name.Items.AddRange(Lists.Numerize(Lists.GraphicSetNames)); battlefieldGFXSet1Name.Items.Add("{NONE}");
     this.battlefieldGFXSet2Name.Items.AddRange(Lists.Numerize(Lists.GraphicSetNames)); battlefieldGFXSet2Name.Items.Add("{NONE}");
     this.battlefieldGFXSet3Name.Items.AddRange(Lists.Numerize(Lists.GraphicSetNames)); battlefieldGFXSet3Name.Items.Add("{NONE}");
     this.battlefieldGFXSet4Name.Items.AddRange(Lists.Numerize(Lists.GraphicSetNames)); battlefieldGFXSet4Name.Items.Add("{NONE}");
     this.battlefieldGFXSet5Name.Items.AddRange(Lists.Numerize(Lists.GraphicSetNames)); battlefieldGFXSet5Name.Items.Add("{NONE}");
     RefreshBattlefield();
     LoadPaletteEditor();
     LoadGraphicEditor();
     LoadTileEditor();
     new ToolTipLabel(this, baseConvertor, helpTips);
     this.History = new History(this, battlefieldName, battlefieldNum);
     if (settings.RememberLastIndex)
     {
         index = settings.LastBattlefield;
     }
     //
 }
Esempio n. 4
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 // constructor
 public AttacksEditor()
 {
     InitializeComponent();
     Do.AddShortcut(toolStrip3, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip3, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip3, Keys.F2, baseConvertor);
     this.toolTip1.InitialDelay = 0;
     // create editors
     attacksEditor          = new Attacks();
     attacksEditor.TopLevel = false;
     attacksEditor.Dock     = DockStyle.Left;
     panel1.Controls.Add(attacksEditor);
     attacksEditor.Visible = true;
     spellsEditor          = new Spells();
     spellsEditor.TopLevel = false;
     spellsEditor.Dock     = DockStyle.Left;
     panel1.Controls.Add(spellsEditor);
     spellsEditor.Visible = true;
     new ToolTipLabel(this, baseConvertor, helpTips);
     //
     if (settings.RememberLastIndex)
     {
         spellsEditor.Index  = settings.LastSpell;
         attacksEditor.Index = settings.LastAttack;
     }
     this.History = new History(this, false);
 }
Esempio n. 5
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 public Monsters()
 {
     InitializeComponent();
     Do.AddShortcut(toolStrip4, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip4, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip4, Keys.F2, baseConvertor);
     labelWindow = new EditLabel(monsterName, monsterNum, "Monsters", false);
     // create editors
     battleScriptsEditor          = new BattleScripts(this);
     battleScriptsEditor.TopLevel = false;
     battleScriptsEditor.Dock     = DockStyle.Fill;
     //battleScriptsEditor.SetToolTips(toolTip1);
     hackingToolsWindow = new HackingTools(new Function(RefreshMonsterTab), monsterNum);
     panel1.Controls.Add(battleScriptsEditor);
     battleScriptsEditor.BringToFront();
     battleScriptsEditor.Visible = true;
     toolTip1.InitialDelay       = 0;
     InitializeStrings();
     RefreshMonsterTab();
     new ToolTipLabel(this, baseConvertor, helpTips);
     this.History = new History(this, monsterName, monsterNum);
     //
     if (settings.RememberLastIndex)
     {
         Index = settings.LastMonster;
     }
     //MessageBox.Show(battleScriptsEditor.Width + " x " + battleScriptsEditor.Height);
 }
Esempio n. 6
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 // Constructor
 public OwnerForm()
 {
     InitializeComponent();
     // Add shortcuts to ToolStripButton controls
     Do.AddShortcut(toolStrip3, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip3, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip3, Keys.F2, baseConvertor);
     // Set list control items using sorted lists
     InitializeListControls();
     // Set control values to class properties
     LoadAllyProperties();
     LoadInventoryProperties();
     // Set control values - Status
     this.coins.Value     = newGame.Coins;
     this.frogCoins.Value = newGame.FrogCoins;
     this.currentFP.Value = newGame.CurrentFP;
     this.maximumFP.Value = newGame.MaximumFP;
     // Set control values - Defense timing
     this.defenseStartL1.Value = newGame.DefenseStartL1;
     this.defenseStartL2.Value = newGame.DefenseStartL2;
     this.defenseEndL2.Value   = newGame.DefenseEndL2;
     this.defenseEndL1.Value   = newGame.DefenseEndL1;
     // Create ToolTipLabel for form
     new ToolTipLabel(this, baseConvertor, helpTips);
     // Create history instance for form
     this.History = new History(this, allyName, null);
 }
Esempio n. 7
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 // main
 public WorldMaps()
 {
     fontPalettes[0] = new PaletteSet(Model.ROM, 0, 0x3DFEE0, 2, 16, 32);
     fontPalettes[1] = new PaletteSet(Model.ROM, 0, 0x3E2D55, 2, 16, 32);
     fontPalettes[2] = new PaletteSet(Model.ROM, 0, 0x01EF40, 2, 16, 32);
     for (int i = 0; i < fontDialogue.Length; i++)
     {
         fontDialogue[i] = new FontCharacter(i, FontType.Dialogue);
     }
     InitializeComponent();
     this.worldMapName.Items.AddRange(Lists.Numerize(Lists.WorldMapNames));
     this.music.Items.AddRange(Lists.Numerize(Lists.MusicNames));
     this.music.SelectedIndex = Model.ROM[0x037DCF];
     Do.AddShortcut(toolStrip3, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip3, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip3, Keys.F2, baseConvertor);
     toolTip1.InitialDelay = 0;
     labelWindow           = new EditLabel(worldMapName, null, "World Maps", true);
     InitializeLocationsEditor();
     worldMapName.SelectedIndex = 0;
     //LoadPaletteEditor();
     //LoadGraphicEditor();
     //LoadLogoPaletteEditor();
     //LoadLogoGraphicEditor();
     LoadTileEditor();
     new ToolTipLabel(this, baseConvertor, helpTips);
     this.History = new History(this, worldMapName, null);
 }
 // constructor
 public FormationsEditor()
 {
     InitializeComponent();
     Do.AddShortcut(toolStrip3, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip3, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip3, Keys.F2, baseConvertor);
     // create editors
     formationsEditor     = new Formations();
     packsEditor          = new FormationPacks(formationsEditor);
     packsEditor.TopLevel = false;
     packsEditor.Dock     = DockStyle.Top;
     panel1.Controls.Add(packsEditor);
     packsEditor.Visible       = true;
     formationsEditor.TopLevel = false;
     formationsEditor.Dock     = DockStyle.Top;
     panel1.Controls.Add(formationsEditor);
     formationsEditor.Visible = true;
     new ToolTipLabel(this, baseConvertor, helpTips);
     //
     if (settings.RememberLastIndex)
     {
         packsEditor.Index      = Settings.Default.LastFormationPack;
         formationsEditor.Index = Settings.Default.LastFormation;
     }
     this.History = new History(this, false);
 }
Esempio n. 9
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 public HexEditor(byte[] current, byte[] original)
 {
     this.current_unmodified = current;
     this.current            = Bits.Copy(current);
     this.original           = original;
     InitializeComponent();
     RefreshHexEditor();
     Do.AddShortcut(toolStrip2, Keys.F1, helpTips);
     new ToolTipLabel(this, null, helpTips);
 }
Esempio n. 10
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 public TileEditor(Delegate update, Tile tile, byte[] graphics, PaletteSet paletteSet, byte format)
 {
     this.update     = update;
     this.tile       = tile;
     this.tileBackup = tile.Copy();
     this.graphics   = graphics;
     this.paletteSet = paletteSet;
     this.format     = format;
     InitializeTile();
     Do.AddShortcut(toolStrip1, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip1, Keys.F2, baseConvertor);
     new ToolTipLabel(this, baseConvertor, helpTips);
 }
Esempio n. 11
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 // special controls
 #endregion
 #region Functions
 // main
 public Effects()
 {
     // set data
     InitializeComponent();
     Do.AddShortcut(toolStrip2, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip2, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip2, Keys.F2, baseConvertor);
     // tooltips
     toolTip1.InitialDelay = 0;
     searchWindow          = new Search(number, searchBox, searchEffectNames, name.Items);
     labelWindow           = new EditLabel(name, number, "Effects", true);
     // set control values
     this.Updating = true;
     this.animation.Tileset_tiles = new E_Tileset(animation, palette);
     this.name.Items.AddRange(Lists.Numerize(Lists.EffectNames));
     this.name.SelectedIndex = 0;
     foreach (E_Animation a in animations)
     {
         a.Tileset_tiles = new E_Tileset(a, 0);
         a.Assemble();
     }
     RefreshEffectsEditor();
     this.Updating = false;
     GC.Collect();
     // create editors
     molds.TopLevel = false;
     molds.Dock     = DockStyle.Fill;
     panelMolds.Controls.Add(molds);
     molds.BringToFront();
     openMolds.Checked  = true;
     molds.Visible      = true;
     sequences.TopLevel = false;
     sequences.Dock     = DockStyle.Fill;
     panelSequences.Controls.Add(sequences);
     sequences.SendToBack();
     openSequences.Checked = true;
     sequences.Visible     = true;
     new ToolTipLabel(this, baseConvertor, helpTips);
     //
     this.History = new History(this, name, number);
     if (settings.RememberLastIndex)
     {
         index = settings.LastEffect;
     }
 }
Esempio n. 12
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 // Constructor
 public OwnerForm()
 {
     InitializeComponent();
     InitializeListControls();
     Do.AddShortcut(toolStrip3, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip3, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip3, Keys.F2, baseConvertor);
     new ToolTipLabel(this, baseConvertor, helpTips);
     LoadProperties();
     LoadTimingTwo();
     if (settings.RememberLastIndex)
     {
         Index = settings.LastSpell;
     }
     labelWindow = new EditLabel(name, num, "Spells", false);
     //
     this.History = new History(this, name, num);
 }
Esempio n. 13
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 //
 public MiniGames()
 {
     InitializeComponent();
     Do.AddShortcut(toolStrip1, Keys.Control | Keys.S, new EventHandler(save_Click));
     LoadMineCartEditor();
     //
     minecart.TopLevel = false;
     minecart.Dock     = DockStyle.Fill;
     //overworld.SetToolTips(toolTip1);
     panel1.Controls.Add(minecart);
     minecart.BringToFront();
     //openMenus.Checked = true;
     minecart.Visible = true;
     new ToolTipLabel(this, null, helpTips);
     this.History = new History(this, false);
     //
     GC.Collect();
 }
Esempio n. 14
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 // Constructor
 public Editor(ProgramController controls)
 {
     this.AppControl = controls;
     //
     InitializeComponent();
     //LoadWebpage();
     Do.AddShortcut(toolStrip4, Keys.Control | Keys.S, new EventHandler(saveToolStripMenuItem_Click));
     loadRomTextBox.Anchor = AnchorStyles.Left | AnchorStyles.Right;
     // MRU
     LoadSettingsFromRegistry();
     mruManager = new MRUManager();
     mruManager.Initialize(this, recentFiles, registryPath);
     //
     if (settings.LoadLastUsedROM && mruManager.MRUList.Count > 0)
     {
         try
         {
             Open((string)mruManager.MRUList[0]);
         }
         catch (Exception e)
         {
             MessageBox.Show("Could not load most recently used ROM.\n\n" + e.Message,
                 "LAZY SHELL", MessageBoxButtons.OK, MessageBoxIcon.Error);
         }
     }
     // create backup list collections BEFORE loading notes
     Model.CreateListCollections();
     if (settings.LoadNotes && settings.NotePathCustom != "")
     {
         try
         {
             OpenProject(settings.NotePathCustom);
         }
         catch (Exception e)
         {
             MessageBox.Show("Could not load most recently used project database.\n\n" + e.Message,
                 "LAZY SHELL", MessageBoxButtons.OK, MessageBoxIcon.Error);
         }
     }
     this.History = new History(this);
     if (!settings.FirstLoad)
         Help.CreateHelp(Model.LAZYSHELL_xml, true);
     settings.FirstLoad = true;
 }
Esempio n. 15
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 public Intro()
 {
     InitializeComponent();
     Do.AddShortcut(toolStrip1, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip1, Keys.F1, helpTips);
     // create editors
     opening          = new Opening(this);
     opening.TopLevel = false;
     opening.Dock     = DockStyle.Fill;
     panel1.Controls.Add(opening);
     opening.Visible = true;
     //
     mainTitle          = new MainTitle(this);
     mainTitle.TopLevel = false;
     mainTitle.Dock     = DockStyle.Right;
     panel1.Controls.Add(mainTitle);
     mainTitle.Visible = true;
     //
     new ToolTipLabel(this, null, helpTips);
     this.History = new History(this, false);
 }
 // constructor
 public ItemsEditor()
 {
     InitializeComponent();
     Do.AddShortcut(toolStrip3, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip3, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip3, Keys.F2, baseConvertor);
     this.toolTip1.InitialDelay = 0;
     // create editors
     shopsEditor          = new Shops(this);
     shopsEditor.TopLevel = false;
     shopsEditor.Dock     = DockStyle.Left;
     panel1.Controls.Add(shopsEditor);
     shopsEditor.Visible  = true;
     itemsEditor          = new Items(shopsEditor);
     itemsEditor.TopLevel = false;
     itemsEditor.Dock     = DockStyle.Left;
     panel1.Controls.Add(itemsEditor);
     itemsEditor.Visible = true;
     new ToolTipLabel(this, baseConvertor, helpTips);
     //
     this.History = new History(this, false);
 }
 // constructor
 public AlliesEditor()
 {
     //
     InitializeComponent();
     Do.AddShortcut(toolStrip3, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip3, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip3, Keys.F2, baseConvertor);
     this.toolTip1.InitialDelay = 0;
     // create editors
     levelUpsEditor          = new LevelUps();
     levelUpsEditor.TopLevel = false;
     levelUpsEditor.Dock     = DockStyle.Left;
     panel1.Controls.Add(levelUpsEditor);
     levelUpsEditor.Visible = true;
     alliesEditor           = new Allies();
     alliesEditor.TopLevel  = false;
     alliesEditor.Dock      = DockStyle.Left;
     panel1.Controls.Add(alliesEditor);
     alliesEditor.Visible = true;
     new ToolTipLabel(this, baseConvertor, helpTips);
     this.History = new History(this, false);
 }
Esempio n. 18
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 private void CreateShortcuts()
 {
     Do.AddShortcut(toolStrip1, Keys.Control | Keys.S, new EventHandler(save_Click));
 }
Esempio n. 19
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 private void CreateShortcuts()
 {
     Do.AddShortcut(toolStrip3, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip3, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip3, Keys.F2, baseConvertor);
 }
Esempio n. 20
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 // special controls
 #endregion
 #region Methods
 // main
 public Sprites()
 {
     InitializeComponent();
     Do.AddShortcut(toolStrip3, Keys.Control | Keys.S, new EventHandler(save_Click));
     Do.AddShortcut(toolStrip3, Keys.F1, helpTips);
     Do.AddShortcut(toolStrip3, Keys.F2, baseConvertor);
     toolTip1.InitialDelay = 0;
     searchWindow          = new Search(number, searchBox, searchEffectNames, name.Items);
     labelWindow           = new EditLabel(name, number, "Sprites", true);
     // set data
     this.rom        = Model.ROM;
     this.sprites    = Model.Sprites;
     this.animations = Model.Animations;
     this.palettes   = Model.SpritePalettes;
     this.images     = Model.GraphicPalettes;
     this.overlay    = new Overlay();
     graphics        = image.Graphics(spriteGraphics);
     // controls
     this.Updating = true;
     for (int i = 0; i < Lists.SpriteNames.Length; i++)
     {
         string itemName = Lists.SpriteNames[i];
         if (i >= 256 && i <= 511)
         {
             string monsterName = Do.RawToASCII(Model.Monsters[i - 256].Name, Lists.KeystrokesMenu);
             if (monsterName.Trim() != "")
             {
                 itemName = Lists.ToTitleCase(monsterName);
             }
         }
         name.Items.Add(Lists.Numerize(itemName, i, 4));
     }
     if (settings.RememberLastIndex)
     {
         name.SelectedIndex = settings.LastSprite;
         number.Value       = settings.LastSprite;
     }
     else
     {
         name.SelectedIndex = 0;
     }
     foreach (Animation a in animations)
     {
         a.Assemble();
     }
     RefreshSpritesEditor();
     this.Updating = false;
     GC.Collect();
     // editors
     molds.TopLevel = false;
     molds.Dock     = DockStyle.Fill;
     panelMolds.Controls.Add(molds);
     molds.BringToFront();
     openMolds.Checked  = true;
     molds.Visible      = true;
     sequences.TopLevel = false;
     sequences.Dock     = DockStyle.Fill;
     panelSequences.Controls.Add(sequences);
     sequences.SendToBack();
     openSequences.Checked = true;
     sequences.Visible     = true;
     new ToolTipLabel(this, baseConvertor, helpTips);
     //
     this.History = new History(this, name, number);
 }