public void TestMapAndRoomActivation() { DndGame dndGame = new DndGame(); DndMap map = dndGame.AddMap(new DndMap("Caves of the Wandering Winds")); DndRoom wizardsWorkshop = map.AddRoom(new DndRoom("Wizard's Workshop")); Assert.IsNull(dndGame.ActiveMap); dndGame.ActivateMap(map); Assert.IsNull(dndGame.ActiveRoom); Assert.IsNull(map.ActiveRoom); dndGame.ActivateRoom(wizardsWorkshop); Assert.AreEqual(map, dndGame.ActiveMap); Assert.AreEqual(wizardsWorkshop, dndGame.ActiveRoom); Assert.AreEqual(wizardsWorkshop, map.ActiveRoom); }
public void TestMapAndRoomActivation() { DndGame game = DndGame.Instance; game.GetReadyToPlay(); DndMap map = game.AddMap(new DndMap("Caves of the Wandering Winds")); DndRoom wizardsWorkshop = map.AddRoom(new DndRoom("Wizard's Workshop")); Assert.IsNull(game.ActiveMap); game.ActivateMap(map); Assert.IsNull(game.ActiveRoom); Assert.IsNull(map.ActiveRoom); game.ActivateRoom(wizardsWorkshop); Assert.AreEqual(map, game.ActiveMap); Assert.AreEqual(wizardsWorkshop, game.ActiveRoom); Assert.AreEqual(wizardsWorkshop, map.ActiveRoom); }
public void TestPositionCreatures() { DndGame game = DndGame.Instance; game.GetReadyToPlay(); Character alice = game.AddPlayer(CharacterBuilder.BuildTestBarbarian("a")); Character betty = game.AddPlayer(CharacterBuilder.BuildTestDruid("b")); Character charlie = game.AddPlayer(CharacterBuilder.BuildTestElf("c")); Character david = game.AddPlayer(CharacterBuilder.BuildTestWizard("d")); DndMap map = game.AddMap(new DndMap("Caves of the Wandering Winds")); DndRoom dndRoom = map.AddRoom(new DndRoom("Wizard's Workshop")); Assert.AreEqual(new Vector(0, 0), alice.Location); Assert.AreEqual(Vector.zero, betty.Location); dndRoom.PositionCreatures(@" ┌───────────────┐ │ │ │ │ │ a │ │ c │ │ └───────────────┐ │ b │ │ │ │ │ │ │ │ ┌───────────────┘ │ d │ │ │ │ e │ │ │ │ │ └───────────────┘"); game.ActivateMap(map); game.ActivateRoom(dndRoom); Assert.AreEqual(new Vector(DndMap.SquareSide * 5, DndMap.SquareSide * 3), alice.Location); Assert.AreEqual(new Vector(DndMap.SquareSide * 8, DndMap.SquareSide * 6), betty.Location); Assert.AreEqual(new Vector(DndMap.SquareSide * 13, DndMap.SquareSide * 4), charlie.Location); Assert.AreEqual(new Vector(DndMap.SquareSide * 12, DndMap.SquareSide * 11), david.Location); //dndGame.EnterCombat(true); //ergo.QueueAction(new ActionAttack(alice, AttackNames.Constrict)); }
public void TestPositionCreatures() { DndGame dndGame = new DndGame(); Character alice = dndGame.AddPlayer(CharacterBuilder.BuildTestBarbarian("a")); Character betty = dndGame.AddPlayer(CharacterBuilder.BuildTestDruid("b")); Character charlie = dndGame.AddPlayer(CharacterBuilder.BuildTestElf("c")); Character david = dndGame.AddPlayer(CharacterBuilder.BuildTestWizard("d")); DndMap map = dndGame.AddMap(new DndMap("Caves of the Wandering Winds")); DndRoom dndRoom = map.AddRoom(new DndRoom("Wizard's Workshop")); Assert.AreEqual(new Vector(0, 0), alice.WorldPosition); Assert.AreEqual(Vector.zero, betty.WorldPosition); dndRoom.PositionCreatures(@" ┌───────────────┐ │ │ │ │ │ a │ │ c │ │ └───────────────┐ │ b │ │ │ │ │ │ │ │ ┌───────────────┘ │ d │ │ │ │ e │ │ │ │ │ └───────────────┘"); dndGame.ActivateMap(map); dndGame.ActivateRoom(dndRoom); Assert.AreEqual(new Vector(5, 3), alice.WorldPosition); Assert.AreEqual(new Vector(8, 6), betty.WorldPosition); Assert.AreEqual(new Vector(13, 4), charlie.WorldPosition); Assert.AreEqual(new Vector(12, 11), david.WorldPosition); //dndGame.EnterCombat(true); //ergo.QueueAction(new ActionAttack(alice, AttackNames.Constrict)); }