private TaskResult RunStep6(TaskContext arg) { Role role = (Role)Role; if (Dm.GetColorNum(523, 379, 602, 450, "dc3146-303030", 0.9) > 50) { Delegater.WaitTrue(() => Dm.MoveToClick(30, 32), () => role.IsExistWindowMenu("设置"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => role.OpenWindowMenu("设置"), () => Dm.IsExistPic(507, 99, 583, 163, @"\bmp\礼包.bmp"), () => Dm.Delay(1000)); Delegater.WaitTrue(() => { Dm.FindPicAndClick(507, 99, 583, 163, @"\bmp\礼包.bmp"); Dm.Delay(1000); if (Dm.FindPicAndClick(678, 241, 811, 344, @"\bmp\宝箱.bmp")) { Dm.Delay(2000); } else { return(true); } return(false); }, () => Dm.Delay(1000), 10); } role.CloseWindow(); return(TaskResult.Success); }
int[] needs = new int[] { 0, 0, 0, 0, 0, 0 };//枪甲符马袍旗 private void GetEquipmentProperty(int x, int y, int i) { Dm.Delay(1000); Dm.MoveToClick(x, y); Dm.Delay(1000); int count = Dm.GetColorNum(205, 448, 264, 499, "201a19-202020", 0.9); if (Dm.GetColorNum(584, 76, 633, 114, "edd1a9 -202020|a49074-202020", 0.9) > 100) { if (count > 2000) { needs[i] += 1; return; } else { Dm.MoveToClick(234, 469); Dm.Delay(1000); Dm.MoveToClick(x, y); Dm.Delay(1000); } } if (IsOptimalColor() == false) { if (count > 2000) { needs[i] += 1; } else { Dm.MoveToClick(234, 469); Dm.Delay(1000); if (IsOptimalColor() == false) { needs[i] += 1; } else { Delegater.WaitTrue(() => { if (Dm.FindPicAndClick(658, 437, 782, 491, @"\bmp\穿上装备.bmp", 0, 0, 0.7)) { Dm.Delay(1000); if (Dm.IsExistPic(537, 194, 669, 277, @"\bmp\兵力损失.bmp")) { Dm.MoveToClick(415, 359); } return(true); } return(false); }, () => Dm.Delay(1000)); } } } }
private TaskResult RunStep4(TaskContext arg) { Role role = (Role)Role; role.OpenMenu("资源"); Delegater.WaitTrue(() => role.OpenWindowMenu("祭祀"), () => role.IsExistWindowMenu("祭祀"), () => Dm.Delay(1000)); Dm.FindPicAndClick(699, 63, 868, 118, @"\bmp\祭祀十次.bmp"); Dm.Delay(1000); Delegater.WaitTrue(() => { if (Dm.GetColorNum(738, 500, 761, 522, "79a03b-303030", 1.0) > 20) { Dm.MoveToClick(783, 512); Dm.Delay(1000); return(false); } return(true); }, () => Dm.Delay(50), 10); Dm.UseDict(1); Delegater.WaitTrue(() => { if (Dm.IsExistPic(197, 59, 288, 102, @"\bmp\祭祀0.bmp", 0.7)) { if (Dm.GetColorNum(204, 61, 278, 96, "C59E00-3A2E00", 0.9) < 75) { return(true); } } bool result = Dm.IsChangeColorNumEx(204, 61, 278, 96, "C59E00-3A2E00", () => { Dm.MoveToClick(322, 451); //祭祀木材 //Dm.MoveToClick(162, 454);//祭祀银子 Dm.Delay(500); }); if (!result) { Dm.DebugPrint("操作完颜色结果不变,可能已经完成!~"); if (Dm.FindPicAndClick(475, 315, 628, 415, @"\bmp\取消.bmp")) { Dm.Delay(1000); } return(true); } return(false); }, () => Dm.Delay(50), 40); Dm.UseDict(0); role.CloseWindow(); return(TaskResult.Success); }
private void GetSelectedGeneralEquipment(int x1, int y1, int x2, int y2, int a, int b) { Role role = (Role)Role; if (Dm.GetColorNum(x1, y1, x2, y2, "DDDDDD-222222", 0.9, false) > 100) { //GetEquipmentProperty(465, 177, 0);//枪 //GetEquipmentProperty(467, 250, 1);//甲 //GetEquipmentProperty(468, 319, 2);//帅印 //GetEquipmentProperty(535, 179, 3);//马 //GetEquipmentProperty(536, 251, 4); //披风 //GetEquipmentProperty(538, 322, 5);//旗子\ Dm.MoveToClick(a, b); Dm.Delay(1000); Dm.MoveToClick(465, 177); Dm.Delay(1000); try { var obj = role.GameHelper.GetData(Const.GENERAL_GET_WEAREQUIP); JArray wel = obj.action.data.equips; List <WearEquip> wearEquipList = new List <WearEquip>(); if (wel != null) { wearEquipList = JsonHelper.FromJson <List <WearEquip> >(wel.ToString()); foreach (var wearEquip in wearEquipList) { if (wearEquip.itemName.Contains("套装")) { Dm.DebugPrint("该武将穿套装:" + wearEquip.itemName); if (!taozhuangList.Contains(wearEquip.itemName)) { taozhuangList.Add(wearEquip.itemName); } } } } else { if (Dm.GetColorNum(574, 341, 702, 389, "c96be7-303030", 0.9) > 260) { Dm.DebugPrint("该武将穿套装,但获取失败!"); } } }catch (Exception ex) { Debug.WriteLine(ex.Message); } } }