private void StartAct_AppearGrave() { _graveObj = Instantiate(PrefabProvider_Battle.instance.GetPrefab_Grave()); _graveObj.transform.position = _currentAction.moveTarget + new Vector3(0f, 0f, -0.01f); _graveObj.GetComponent <Grave>().Appear(FinishAct_AppearGrave, _moniker.ToString(), _spineSkeleton.skeleton.flipX); }
public SkeletonGraphic GetCharacterUISpine(Divine.Moniker moniker) { SkeletonGraphic sklGraph = null; sklGraph = Instantiate(PrefabProvider_Menu.instance.GetPrefab_CharacterUI( moniker.ToString()) ).GetComponent <SkeletonGraphic>(); CustomizeManager.instance.DoCustomize(sklGraph, moniker); return(sklGraph); }
//Private Method private CharacterVisual LoadNewCharacter(Divine.Moniker moniker) { GameObject gObj = Instantiate(PrefabProvider_Battle.instance.GetPrefab_CharVisual(moniker.ToString())); gObj.transform.position = new Vector3(1000, 1000, 1000); return(gObj.GetComponent <CharacterVisual>()); }