Esempio n. 1
0
        public static async Task <bool> AstroDyne()
        {
            if (!AstrologianSettings.Instance.Play || !AstrologianSettings.Instance.AstroDyne)
            {
                return(false);
            }

            if (!Core.Me.InCombat)
            {
                return(false);
            }

            if (!Spells.Astrodyne.IsKnownAndReady())
            {
                return(false);
            }

            if (Combat.CombatTotalTimeLeft <= AstrologianSettings.Instance.DontPlayWhenCombatTimeIsLessThan)
            {
                return(false);
            }

            if (DivinationSeals.All(seal => seal == 0))
            {
                return(false);
            }

            //1 = MP Regen

            if (DivinationSeals.Count(seal => seal != 0) == 1 && (Core.Me.CurrentManaPercent > AstrologianSettings.Instance.LucidDreamingManaPercent || Spells.LucidDreaming.IsReady() || Core.Me.HasAura(Auras.LucidDreaming)))
            {
                return(false);
            }

            //2 = MP Regen + Haste
            var hasteThreshold = PartyManager.NumMembers == 4 ? 2 : 3;

            if (DivinationSeals.Count(seal => seal != 0) == 2 && (Spells.EssentialDignity.Charges > 0 || Group.CastableAlliesWithin30.Count(r => r.CurrentManaPercent <= 60) <= hasteThreshold || Spells.Lightspeed.IsReady()))
            {
                return(false);
            }

            if (Core.Me.HasAura(Auras.Lightspeed))
            {
                return(false);
            }

            //3 = MP Regen + Haste + Dmg (or shortcut from above logic)
            return(await Spells.Astrodyne.Cast(Core.Me));
        }
Esempio n. 2
0
        public static async Task <bool> SleeveDraw()
        {
            if (Core.Me.ClassLevel < Spells.SleeveDraw.LevelAcquired)
            {
                return(false);
            }

            if (Spells.SleeveDraw.Cooldown != TimeSpan.Zero)
            {
                return(false);
            }

            if (DivinationSeals.All(c => c == 0))
            {
                return(false);
            }

            var cardDrawn = Arcana != AstrologianCard.None;

            if (cardDrawn)
            {
                return(false);
            }

            if (!AstrologianSettings.Instance.Play)
            {
                return(false);
            }

            if (DivinationSeals.Count(c => c == 0) == 1)
            {
                return(await Spells.SleeveDraw.Cast(Core.Me));
            }

            return(false);
        }
Esempio n. 3
0
        public static async Task <bool> PlayCards()
        {
            if (!AstrologianSettings.Instance.UseDraw)
            {
                return(false);
            }

            var cardDrawn = Arcana != AstrologianCard.None;

            if (!cardDrawn)
            {
                if (ActionManager.CanCast(Spells.Draw, Core.Me) &&
                    AstrologianSettings.Instance.UseDraw)
                {
                    if (await Spells.Draw.Cast(Core.Me))
                    {
                        await Coroutine.Wait(750, () => Arcana != AstrologianCard.None);
                    }
                }
            }

            if (Combat.CombatTotalTimeLeft <= AstrologianSettings.Instance.DontPlayWhenCombatTimeIsLessThan)
            {
                return(false);
            }

            if (AstrologianSettings.Instance.UseReDraw)
            {
                if (DivinationSeals.Any(c => c == 0))
                {
                    // See if this fixes the thing
                    if (Spells.Redraw.Charges >= 1)
                    {
                        switch (Arcana)
                        {
                        //Solar Seal
                        case AstrologianCard.Balance:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await MeleeDpsOrTank(false));
                            }
                            break;

                        case AstrologianCard.Bole:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await RangedDpsOrHealer(false));
                            }
                            break;

                        //Lunar Seal
                        case AstrologianCard.Arrow:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await MeleeDpsOrTank(false));
                            }
                            break;

                        case AstrologianCard.Ewer:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await RangedDpsOrHealer(false));
                            }
                            break;

                        //Celestial Seal
                        case AstrologianCard.Spear:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await MeleeDpsOrTank(false));
                            }
                            break;

                        case AstrologianCard.Spire:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                            {
                                return(await RangedDpsOrHealer(false));
                            }
                            break;
                        }
                    }
                    //Redundant case for if 0 redraw but seal matches
                    switch (Arcana)
                    {
                    //Solar Seal
                    case AstrologianCard.Balance:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(false));
                        }
                        break;

                    case AstrologianCard.Bole:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(false));
                        }
                        break;

                    //Lunar Seal
                    case AstrologianCard.Arrow:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(false));
                        }
                        break;

                    case AstrologianCard.Ewer:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(false));
                        }
                        break;

                    //Celestial Seal
                    case AstrologianCard.Spear:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(false));
                        }
                        break;

                    case AstrologianCard.Spire:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(false));
                        }
                        break;
                    }
                    // Minor Arcana
                    switch (Arcana)
                    {
                    //Solar Seal
                    case AstrologianCard.Balance:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        break;

                    case AstrologianCard.Bole:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        break;

                    //Lunar Seal
                    case AstrologianCard.Arrow:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        break;

                    case AstrologianCard.Ewer:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        break;

                    //Celestial Seal
                    case AstrologianCard.Spear:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await MeleeDpsOrTank(true));
                        }
                        break;

                    case AstrologianCard.Spire:
                        if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                        {
                            return(await RangedDpsOrHealer(true));
                        }
                        break;
                    }
                }
                // Minor Arcana if seals are full
                switch (Arcana)
                {
                //Solar Seal
                case AstrologianCard.Balance:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    break;

                case AstrologianCard.Bole:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    break;

                //Lunar Seal
                case AstrologianCard.Arrow:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    break;

                case AstrologianCard.Ewer:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    break;

                //Celestial Seal
                case AstrologianCard.Spear:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    break;

                case AstrologianCard.Spire:
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    break;
                }
                return(false);
            }
            // Regular case if no redraw is enabled
            if (Globals.InParty)
            {
                switch (Arcana)
                {
                //Solar Seal
                case AstrologianCard.Balance:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(false));
                    }
                    break;

                case AstrologianCard.Bole:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(false));
                    }
                    break;

                //Lunar Seal
                case AstrologianCard.Arrow:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(false));
                    }
                    break;

                case AstrologianCard.Ewer:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(false));
                    }
                    break;

                //Celestial Seal
                case AstrologianCard.Spear:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                    {
                        return(await MeleeDpsOrTank(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await MeleeDpsOrTank(false));
                    }
                    break;

                case AstrologianCard.Spire:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                    {
                        return(await RangedDpsOrHealer(true));
                    }
                    if (Core.Me.InCombat && AstrologianSettings.Instance.Play)
                    {
                        return(await RangedDpsOrHealer(false));
                    }
                    break;
                }
            }
            if (Combat.CombatTotalTimeLeft <= AstrologianSettings.Instance.DontPlayWhenCombatTimeIsLessThan)
            {
                return(false);
            }

            if (!AstrologianSettings.Instance.Play)
            {
                return(false);
            }

            return(await Spells.Play.Cast(Core.Me));
        }
Esempio n. 4
0
        public static async Task <bool> PlayCards()
        {
            if (!AstrologianSettings.Instance.UseDraw)
            {
                return(false);
            }

            var cardDrawn = Arcana != AstrologianCard.None;

            if (!cardDrawn)
            {
                if (ActionManager.CanCast(Spells.Draw, Core.Me) && AstrologianSettings.Instance.UseDraw)
                {
                    if (await Spells.Draw.Cast(Core.Me))
                    {
                        await Coroutine.Wait(750, () => Arcana != AstrologianCard.None);
                    }
                }
            }

            if (Combat.CombatTotalTimeLeft <= AstrologianSettings.Instance.DontPlayWhenCombatTimeIsLessThan)
            {
                return(false);
            }

            if (AstrologianSettings.Instance.UseReDraw)
            {
                if (DivinationSeals.Any(c => c == 0))
                {
                    if (Spells.Redraw.Charges > 1)
                    {
                        switch (Arcana)
                        {
                        //Solar Seal
                        case AstrologianCard.Balance:
                        case AstrologianCard.Bole:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            break;

                        //Lunar Seal
                        case AstrologianCard.Arrow:
                        case AstrologianCard.Ewer:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            break;

                        //Celestial Seal
                        case AstrologianCard.Spear:
                        case AstrologianCard.Spire:
                            if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                            {
                                return(await Spells.Redraw.Cast(Core.Me));
                            }
                            break;
                        }
                    }
                }
            }

            if (Combat.CombatTotalTimeLeft <= AstrologianSettings.Instance.DontPlayWhenCombatTimeIsLessThan)
            {
                return(false);
            }

            if (DivinationSeals.All(c => c != 0) && AstrologianSettings.Instance.Divination)
            {
                await Spells.Divination.Cast(Core.Me);
            }

            if (!AstrologianSettings.Instance.Play)
            {
                return(false);
            }

            if (Globals.InParty)
            {
                switch (Arcana)
                {
                case AstrologianCard.Balance:
                case AstrologianCard.Arrow:
                case AstrologianCard.Spear:
                case AstrologianCard.LordofCrowns:
                    return(await MeleeDpsOrTank(false));

                case AstrologianCard.Bole:
                case AstrologianCard.Ewer:
                case AstrologianCard.Spire:
                case AstrologianCard.LadyofCrowns:
                    return(await RangedDpsOrHealer(false));
                }
            }

            return(await Spells.Play.Cast(Core.Me));
        }
Esempio n. 5
0
        public static async Task <bool> PlayCards()
        {
            if (!AstrologianSettings.Instance.UseDraw)
            {
                return(false);
            }

            var cardDrawn = Arcana != AstrologianCard.None;

            if (!cardDrawn)
            {
                if (await Spells.Draw.Cast(Core.Me))
                {
                    await Coroutine.Wait(750, () => Core.Me.HasAnyCardAura());
                }
            }

            if (DivinationSeals.Any(c => c == 0))
            {
                if (Spells.Redraw.Charges > 1)
                {
                    switch (Arcana)
                    {
                    //Solar Seal
                    case AstrologianCard.Balance:
                    case AstrologianCard.Bole:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                        {
                            return(await Spells.Redraw.Cast(Core.Me));
                        }
                        break;

                    //Lunar Seal
                    case AstrologianCard.Arrow:
                    case AstrologianCard.Ewer:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                        {
                            return(await Spells.Redraw.Cast(Core.Me));
                        }
                        break;

                    //Celestial Seal
                    case AstrologianCard.Spear:
                    case AstrologianCard.Spire:
                        if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                        {
                            return(await Spells.Redraw.Cast(Core.Me));
                        }
                        break;
                    }
                }
            }

            if (DivinationSeals.All(c => c != 0))
            {
                await Spells.Divination.Cast(Core.Me);
            }

            if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal || c == AstrologianSeal.Lunar_Seal || c == AstrologianSeal.Celestial_Seal))
            {
                switch (Arcana)
                {
                //Solar Seal
                case AstrologianCard.Balance:
                case AstrologianCard.Bole:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Solar_Seal))
                    {
                        await Spells.MinorArcana.Cast(Core.Me);
                    }
                    break;

                //Lunar Seal
                case AstrologianCard.Arrow:
                case AstrologianCard.Ewer:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Lunar_Seal))
                    {
                        await Spells.MinorArcana.Cast(Core.Me);
                    }
                    break;

                //Celestial Seal
                case AstrologianCard.Spear:
                case AstrologianCard.Spire:
                    if (DivinationSeals.Any(c => c == AstrologianSeal.Celestial_Seal))
                    {
                        await Spells.MinorArcana.Cast(Core.Me);
                    }
                    break;
                }
            }

            if (PartyManager.IsInParty)
            {
                switch (Arcana)
                {
                case AstrologianCard.Balance:
                case AstrologianCard.Arrow:
                case AstrologianCard.Spear:
                case AstrologianCard.LordofCrowns:
                    return(await MeleeDpsOrTank());

                case AstrologianCard.Bole:
                case AstrologianCard.Ewer:
                case AstrologianCard.Spire:
                case AstrologianCard.LadyofCrowns:
                    return(await RangedDpsOrHealer());
                }
            }

            return(await Spells.Play.Cast(Core.Me));
        }
Esempio n. 6
0
        public static async Task <bool> PlayCards()
        {
            var drawnCard = GetDrawnCard();

            var cardDrawn = drawnCard != NewAstroCards.None;

            /*
             * Looks like Arcana is now filled with either the Crown Draw, Or the Arcana Draw with Arcana Draw taking priority.
             *
             * The Card ID's have changed... but there's some goof with Reborn where whether or not you have Lord, Lady, or nothing, the Card ID drawn changes:
             *  Balance = 1, 113, 129.
             *  Bole = 2, 114, 130.
             *  Arrow = 3, 115, 131.
             *  Spear = 4, 116, 132.
             *  Ewer = 5, 117, 133.
             *  Spire = 6, 118, 134.
             *
             * There's some temporary workarounds above until reborn has this fixed.
             *
             */

            if (ActionManager.CanCast(Spells.Draw, Core.Me) &&
                AstrologianSettings.Instance.UseDraw &&
                !cardDrawn)
            {
                if (await Spells.Draw.Cast(Core.Me))
                {
                    await Coroutine.Wait(750, () => GetDrawnCard() != NewAstroCards.None);
                }
            }

            if (!cardDrawn)
            {
                return(false);
            }

            if (Core.Me.InCombat && Spells.MinorArcana.IsKnownAndReady())
            {
                if (!Core.Me.HasAnyAura(new uint[] { Auras.LadyOfCrownsDrawn, Auras.LordOfCrownsDrawn }))
                {
                    return(await Spells.MinorArcana.Cast(Core.Me));
                }
            }

            if (Combat.CombatTotalTimeLeft <= AstrologianSettings.Instance.DontPlayWhenCombatTimeIsLessThan)
            {
                return(false);
            }

            if (await RedrawOrDrawAgain(drawnCard))
            {
                return(true);
            }

            if (Globals.InParty && Core.Me.InCombat && AstrologianSettings.Instance.Play)
            {
                switch (drawnCard)
                {
                //Solar Seal
                case NewAstroCards.Balance:
                    if (DivinationSeals.All(seal => seal != AstrologianSeal.Solar_Seal))
                    {
                        return(await MeleeDpsOrTank());
                    }
                    break;

                case NewAstroCards.Bole:
                    if (DivinationSeals.All(seal => seal != AstrologianSeal.Solar_Seal))
                    {
                        return(await RangedDpsOrHealer());
                    }
                    break;

                //Lunar Seal
                case NewAstroCards.Arrow:
                    if (DivinationSeals.All(seal => seal != AstrologianSeal.Lunar_Seal))
                    {
                        return(await MeleeDpsOrTank());
                    }
                    break;

                case NewAstroCards.Ewer:
                    if (DivinationSeals.All(seal => seal != AstrologianSeal.Lunar_Seal))
                    {
                        return(await RangedDpsOrHealer());
                    }
                    break;

                //Celestial Seal
                case NewAstroCards.Spear:
                    if (DivinationSeals.All(seal => seal != AstrologianSeal.Celestial_Seal))
                    {
                        return(await MeleeDpsOrTank());
                    }
                    break;

                case NewAstroCards.Spire:
                    if (DivinationSeals.All(seal => seal != AstrologianSeal.Celestial_Seal))
                    {
                        return(await RangedDpsOrHealer());
                    }
                    break;
                }
            }

            if (!AstrologianSettings.Instance.Play)
            {
                return(false);
            }

            if (!Globals.InParty && Core.Me.InCombat)
            {
                return(await Spells.Play.Cast(Core.Me));
            }

            return(false);
        }
Esempio n. 7
0
        public static async Task <bool> RedrawOrDrawAgain(NewAstroCards drawnCard)
        {
            if (!AstrologianSettings.Instance.UseReDraw)
            {
                return(false);
            }

            if (!Core.Me.InCombat)
            {
                return(false);
            }

            if (DivinationSeals.All(seal => seal == 0))
            {
                return(false);
            }

            if (Group.CastableAlliesWithin30.All(r => r.HasAnyCardAura()))
            {
                return(false);
            }

            if (drawnCard == NewAstroCards.Balance && DivinationSeals.All(seal => seal != AstrologianSeal.Solar_Seal))
            {
                return(false);
            }

            if (drawnCard == NewAstroCards.Bole && DivinationSeals.All(seal => seal != AstrologianSeal.Solar_Seal))
            {
                return(false);
            }

            if (drawnCard == NewAstroCards.Arrow && DivinationSeals.All(seal => seal != AstrologianSeal.Lunar_Seal))
            {
                return(false);
            }

            if (drawnCard == NewAstroCards.Ewer && DivinationSeals.All(seal => seal != AstrologianSeal.Lunar_Seal))
            {
                return(false);
            }

            if (drawnCard == NewAstroCards.Spear && DivinationSeals.All(seal => seal != AstrologianSeal.Celestial_Seal))
            {
                return(false);
            }

            if (drawnCard == NewAstroCards.Spire && DivinationSeals.All(seal => seal != AstrologianSeal.Celestial_Seal))
            {
                return(false);
            }

            if (Spells.Redraw.IsKnownAndReady() && Spells.Redraw.Charges >= 1 && Core.Me.HasAura(Auras.ClarifyingDraw))
            {
                return(await Spells.Redraw.Cast(Core.Me));
            }

            if (Spells.Draw.Charges >= 1)
            {
                return(await Spells.Draw.Cast(Core.Me));
            }

            return(false);
        }