Esempio n. 1
0
    private IEnumerator SelfDestroyCoroutine()
    {
        // Destroy the goods on head only start cast dissolve animation
        gameObject.transform.Find("Goods").GetComponent <SelfDestroyScript>().SelfDestroy();
        yield return(StartCoroutine(dissolveScript.Dissolve()));

        GameObject.Find("GlobalManager").GetComponent <GlobalManager>().GetBuyerManager().releaseSlot(transform.parent.gameObject);
        Destroy(transform.parent.gameObject);
    }
Esempio n. 2
0
    private IEnumerator TakeDamageCoroutine(float dam)
    {
        hp -= dam;
        // check if dead
        if (hp <= 0)
        {
            PlayAudio(enemyDeadAudio);
            yield return(StartCoroutine(dissolveScript.Dissolve()));

            currState = State.Dead;
            GameObject parentObject     = transform.parent.gameObject;
            GameObject spawnPointObject = transform.parent.parent.gameObject;
            GameObject.Find("GlobalManager").GetComponent <GlobalManager>().GetEnemyManager().releaseSlot(parentObject, spawnPointObject);
            Destroy(parentObject);
        }
        else
        {
            PlayAudio(enemyDamageAudio);
        }
        yield return(null);
    }