public static void goBeyondBound() { fuel -= 2; if (ScoreBoard.CurrentFuel() < 0) { ScoreBoard.reload(); Application.LoadLevel("WinScene"); } Displayui.refresh(); }
public static void fireTank() { fuel -= 5; Displayui.refresh(); }
public static void TankZombie() { score++; Displayui.refresh(); }
public static void fire() { fuel--; Displayui.refresh(); }
// Update is called once per frame public static void DestoyOneZombie() { score++; fuel++; Displayui.refresh(); }