Esempio n. 1
0
	    /// <summary>
	    /// Draw the Image preview.
	    /// </summary>
		public override void OnPreviewGUI(Rect drawArea, GUIStyle background)
	    {
			DisplayUGUI rawImage = target as DisplayUGUI;
	        Texture tex = rawImage.mainTexture;

	        if (tex == null)
	            return;

			// Create the texture rectangle that is centered inside rect.
			Rect outerRect = drawArea;

			Matrix4x4 m = GUI.matrix;
			// Flip the image vertically
			if (rawImage.HasValidTexture())
			{
				if (rawImage._mediaPlayer.TextureProducer.RequiresVerticalFlip())
				{
					GUIUtility.ScaleAroundPivot(new Vector2(1f, -1f), new Vector2(0, outerRect.y + (outerRect.height / 2)));
				}
			}

			EditorGUI.DrawTextureTransparent(outerRect, tex, ScaleMode.ScaleToFit);//, outer.width / outer.height);
	        //SpriteDrawUtility.DrawSprite(tex, rect, outer, rawImage.uvRect, rawImage.canvasRenderer.GetColor());

			GUI.matrix = m;
	    }
Esempio n. 2
0
	    /// <summary>
	    /// Info String drawn at the bottom of the Preview
	    /// </summary>
	    public override string GetInfoString()
	    {
			DisplayUGUI rawImage = target as DisplayUGUI;

			string text = string.Empty;
			if (rawImage.HasValidTexture())
			{
				text += string.Format("Video Size: {0}x{1}\n",
				                        Mathf.RoundToInt(Mathf.Abs(rawImage.mainTexture.width)),
				                        Mathf.RoundToInt(Mathf.Abs(rawImage.mainTexture.height)));
			}

	        // Image size Text
			text += string.Format("Display Size: {0}x{1}",
	                Mathf.RoundToInt(Mathf.Abs(rawImage.rectTransform.rect.width)),
	                Mathf.RoundToInt(Mathf.Abs(rawImage.rectTransform.rect.height)));

	        return text;
	    }
Esempio n. 3
0
		public override bool RequiresConstantRepaint()
		{
			DisplayUGUI rawImage = target as DisplayUGUI;
			return (rawImage != null && rawImage.HasValidTexture());
		}
Esempio n. 4
0
        public override bool RequiresConstantRepaint()
        {
            DisplayUGUI displayComponent = target as DisplayUGUI;

            return(displayComponent != null && displayComponent.HasValidTexture());
        }