void DisplayButtonsTypes(int ControllerInputType) { foreach (GameObject DisplayTypesForControls in InputHelp) { DisplayTypesForControls.SetActive(false); } InputHelp[ControllerInputType].SetActive(true); }
void VolumeMenuButtonPrompts(int ControllerInputType) { foreach (GameObject DisplayTypesForControls in InputForVolume) { DisplayTypesForControls.SetActive(false); } InputForVolume[ControllerInputType].SetActive(true); }
void ControlsMenusControl(int ControllerInputType) { foreach (GameObject DisplayTypesForControls in InputForControls) { DisplayTypesForControls.SetActive(false); } InputForControls[ControllerInputType].SetActive(true); }
void GraphicsMenuButtonPromptsDisplayer(int ControllerInputType) { foreach (GameObject DisplayTypesForControls in GraphicsMenuButtonPrompts) { DisplayTypesForControls.SetActive(false); } GraphicsMenuButtonPrompts[ControllerInputType].SetActive(true); }