Esempio n. 1
0
 void DisplayButtonsTypes(int ControllerInputType)
 {
     foreach (GameObject DisplayTypesForControls in InputHelp)
     {
         DisplayTypesForControls.SetActive(false);
     }
     InputHelp[ControllerInputType].SetActive(true);
 }
Esempio n. 2
0
 void VolumeMenuButtonPrompts(int ControllerInputType)
 {
     foreach (GameObject DisplayTypesForControls in InputForVolume)
     {
         DisplayTypesForControls.SetActive(false);
     }
     InputForVolume[ControllerInputType].SetActive(true);
 }
Esempio n. 3
0
 void ControlsMenusControl(int ControllerInputType)
 {
     foreach (GameObject DisplayTypesForControls in InputForControls)
     {
         DisplayTypesForControls.SetActive(false);
     }
     InputForControls[ControllerInputType].SetActive(true);
 }
Esempio n. 4
0
 void GraphicsMenuButtonPromptsDisplayer(int ControllerInputType)
 {
     foreach (GameObject DisplayTypesForControls in GraphicsMenuButtonPrompts)
     {
         DisplayTypesForControls.SetActive(false);
     }
     GraphicsMenuButtonPrompts[ControllerInputType].SetActive(true);
 }