Esempio n. 1
0
    public void clearingPreviousSpriteObjects(int previousIdOfCorridor, int previousId)
    {
        Destroy(GameObject.Find("BattleBackgroundObject"));
        Debug.Log("DungeonsGenerator || clearingPreviousSpriteObjects || Destroying BattleBackgroundObject!");

        //Destroys enemies objects iterating by party(i) and members of it(j)
        for (int i = 0; i < dungeonManager.getLevelsArray().Find(x => x.getIdOfLevel() == previousId).getEnemyParties().Count; i++)
        {
            for (int j = 0; j < dungeonManager.getLevelsArray().Find(x => x.getIdOfLevel() == previousId).getEnemyParties()[i].getEnemyObjectArray().Count; j++)
            {
                Destroy(GameObject.Find("EnemyObject_" + i + "." + j));
                Destroy(GameObject.Find("EnemyHealthBar_" + i + "." + j));

                Debug.Log("DungeonsGenerator || clearingPreviousSpriteObjects || Destroying " + "EnemyObject_" + i + "." + j);
            }
        }

        for (int i = 0; i < displayParty.getNumberOfCreatedHealthbars(); i++)
        {
            Destroy(GameObject.Find("HeroHealthBar_" + i));
        }
    }