Esempio n. 1
0
        public static void Main()
        {
            // Game Controller
            GameController gamepad = new GameController(UsbHostDevice.GetInstance());

            // NinaB Font
            Font ninaB = Properties.Resources.GetFont(Properties.Resources.FontResources.NinaB);

            // Initializing a display module: DisplayModule(port, orientation)
            DisplayModule displayModule = new DisplayModule(CTRE.HERO.IO.Port8, DisplayModule.OrientationType.Landscape);

            while (true)
            {
                // Connect the game controller first so that the sprites show up
                if (gamepad.GetConnectionStatus() == UsbDeviceConnection.Connected)
                {
                    // Erases everything on the display
                    displayModule.Clear();

                    // Adding labels: [Display Module Name].AddLabelSprite(font, colour, x_pos, y_pos, width, height)
                    DisplayModule.LabelSprite title   = displayModule.AddLabelSprite(ninaB, DisplayModule.Color.White, 27, 17, 120, 15);
                    DisplayModule.LabelSprite x_label = displayModule.AddLabelSprite(ninaB, DisplayModule.Color.White, 80, 65, 80, 15);
                    DisplayModule.LabelSprite y_label = displayModule.AddLabelSprite(ninaB, DisplayModule.Color.White, 80, 85, 80, 15);

                    // Adding rectangles: [Display Module Name].AddRectSprite(colour, x_pos, y_pos, width, height)
                    DisplayModule.RectSprite x_rect = displayModule.AddRectSprite(DisplayModule.Color.White, 20, 55, 18, 55);
                    DisplayModule.RectSprite y_rect = displayModule.AddRectSprite(DisplayModule.Color.White, 47, 55, 18, 55);

                    // Everything gets cleared when the game controller is unplugged
                    while (gamepad.GetConnectionStatus() == UsbDeviceConnection.Connected)
                    {
                        // Declares and resets the joystick
                        double x_value = gamepad.GetAxis(0);
                        double y_value = -gamepad.GetAxis(1);
                        if (x_value < 0.05 && x_value > -0.05)
                        {
                            x_value = 0;
                        }
                        if (y_value < 0.05 && y_value > -0.05)
                        {
                            y_value = 0;
                        }

                        // Changes the color of the rectangle (x-value of the left joystick): [Rectangle Name].SetColor(colour)
                        if (x_value > 0.05)
                        {
                            x_rect.SetColor(DisplayModule.Color.Green);
                        }
                        else if (x_value < -0.05)
                        {
                            x_rect.SetColor(DisplayModule.Color.Red);
                        }
                        else
                        {
                            x_rect.SetColor(DisplayModule.Color.White);
                        }

                        // Changes the color of the rectangle (y-value of the left joystick): [Rectangle Name].SetColor(colour)
                        if (y_value > 0.05)
                        {
                            y_rect.SetColor(DisplayModule.Color.Green);
                        }
                        else if (y_value < -0.05)
                        {
                            y_rect.SetColor(DisplayModule.Color.Red);
                        }
                        else
                        {
                            y_rect.SetColor(DisplayModule.Color.White);
                        }

                        // Sets the text that the label displays: [Label Name].SetText(text: string)
                        title.SetText("Joystick Control");
                        x_label.SetText("X: " + x_value.ToString());
                        y_label.SetText("Y: " + y_value.ToString());
                    }
                }
                else
                {
                    // Erases everything on the display
                    displayModule.Clear();

                    // Adding images: [Display Module Name].AddResourceImageSprite(resource_manager, img_ID, img_type, x_pos, y_pos)
                    DisplayModule.ResourceImageSprite image = displayModule.AddResourceImageSprite(Properties.Resources.ResourceManager, Properties.Resources.BinaryResources.img, Bitmap.BitmapImageType.Jpeg, 44, 16);

                    // Adding labels: [Display Module Name].AddLabelSprite(font, colour, x_pos, y_pos, width, height)
                    DisplayModule.LabelSprite text = displayModule.AddLabelSprite(ninaB, DisplayModule.Color.White, 36, 99, 100, 30);

                    // Sets the text that the label displays: [Label Name].SetText(text: string)
                    text.SetText("TAS Robotics");

                    // Keeps the image and text while the gamepad is unplugged
                    while (gamepad.GetConnectionStatus() == UsbDeviceConnection.NotConnected)
                    {
                    }
                }
                System.Threading.Thread.Sleep(100);
            }
        }
Esempio n. 2
0
        public void Display()
        {
            if (gamepad.GetConnectionStatus() == UsbDeviceConnection.NotConnected)
            {
                if (displayMode != -1)
                {
                    display.Clear();
                    displayModeRefresh = false;
                }
                displayMode = -1;
            }
            else
            {
                if (displayMode == -1)
                {
                    display.Clear();
                    displayMode        = 0;
                    displayModeRefresh = false;
                }
                if (toggleRight == true && displaySwitchRight == false)
                {
                    displaySwitchRight = true;
                    display.Clear();
                    displayMode       += 1;
                    displayModeRefresh = false;
                }
                if (toggleRight == false && displaySwitchRight == true)
                {
                    displaySwitchRight = false;
                }
                if (toggleLeft == true && displaySwitchLeft == false)
                {
                    displaySwitchLeft = true;
                    display.Clear();
                    displayMode       += 4;
                    displayModeRefresh = false;
                }
                if (toggleLeft == false && displaySwitchLeft == true)
                {
                    displaySwitchLeft = false;
                }
                displayMode %= 5;
            }

            switch (displayMode)
            {
            case -1:
                DisplayInit();
                break;

            case 0:
                DisplayOutput();
                break;

            case 1:
                DisplayMotion();
                break;

            case 2:
                DisplayValues();
                break;

            case 3:
                DisplaySettings();
                break;

            case 4:
                DisplayPiston();
                break;
            }
        }