private int status = 0;//0 closed void Awake() { instance = this; buttonLevelHolder = new GameObject().transform; buttonSettingsHolder = new GameObject().transform; buttonVRHolder = new GameObject().transform; buttonLevelHolder.gameObject.SetActive(false); buttonSettingsHolder.gameObject.SetActive(false); buttonVRHolder.gameObject.SetActive(false); status = 2; HideWindow(); }
// Use this for initialization void Start() { di = FindObjectOfType <DisplayInstructions> (); }
protected virtual void Awake() { instructions = FindObjectOfType <DisplayInstructions>(); }